Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for better management.

This commit is contained in:
megamage
2011-10-10 17:39:34 -04:00
parent d156e066cf
commit 3ba22d0d06
24 changed files with 85 additions and 84 deletions
+4 -4
View File
@@ -371,7 +371,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
return;
}
else
map->Add(creature);
map->AddToMap(creature);
}
}
}
@@ -399,7 +399,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
else
{
if (pGameobject->isSpawnedByDefault())
map->Add(pGameobject);
map->AddToMap(pGameobject);
}
}
}
@@ -507,7 +507,7 @@ void PoolGroup<Creature>::ReSpawn1Object(PoolObject* obj)
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(obj->guid))
if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_UNIT), (Creature*)NULL))
creature->GetMap()->Add(creature);
creature->GetMap()->AddToMap(creature);
}
// Method that does the respawn job on the specified gameobject
@@ -516,7 +516,7 @@ void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(obj->guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
pGameobject->GetMap()->Add(pGameobject);
pGameobject->GetMap()->AddToMap(pGameobject);
}
// Nothing to do for a child Pool