Blackfathom Deeps, Gelihast: implement script (needed for GO handling)

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-11-20 21:02:03 +01:00
parent 06edea293c
commit 3b1c6a7bed
2 changed files with 86 additions and 0 deletions
+1
View File
@@ -206,6 +206,7 @@ SET(trinityscript_LIB_SRCS
scripts/examples/example_escort.cpp
scripts/examples/example_gossip_codebox.cpp
scripts/examples/example_misc.cpp
scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
@@ -0,0 +1,85 @@
/*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "precompiled.h"
#include "blackfathom_deeps.h"
enum Spells
{
SPELL_NET = 6533
};
struct TRINITY_DLL_DECL boss_gelihastAI : public ScriptedAI
{
boss_gelihastAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
}
uint32 uiNetTimer;
ScriptedInstance *pInstance;
void Reset()
{
uiNetTimer = urand(2000,4000);
if (pInstance)
pInstance->SetData(TYPE_GELIHAST, NOT_STARTED);
}
void EnterCombat(Unit* who)
{
if (pInstance)
pInstance->SetData(TYPE_GELIHAST, IN_PROGRESS);
}
void JustDied(Unit* killer)
{
if (pInstance)
pInstance->SetData(TYPE_GELIHAST, DONE);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (uiNetTimer < diff)
{
DoCastVictim(SPELL_NET);
uiNetTimer = urand(4000,7000);
} else uiNetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_gelihast(Creature* pCreature)
{
return new boss_gelihastAI (pCreature);
}
void AddSC_boss_gelihast()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_gelihast";
newscript->GetAI = &GetAI_boss_gelihast;
newscript->RegisterSelf();
}