Blackfathom Deeps, Gelihast: implement script (needed for GO handling)
--HG-- branch : trunk
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@@ -206,6 +206,7 @@ SET(trinityscript_LIB_SRCS
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scripts/examples/example_escort.cpp
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scripts/examples/example_gossip_codebox.cpp
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scripts/examples/example_misc.cpp
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scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
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scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
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scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
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scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
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@@ -0,0 +1,85 @@
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/*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "precompiled.h"
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#include "blackfathom_deeps.h"
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enum Spells
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{
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SPELL_NET = 6533
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};
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struct TRINITY_DLL_DECL boss_gelihastAI : public ScriptedAI
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{
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boss_gelihastAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = c->GetInstanceData();
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}
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uint32 uiNetTimer;
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ScriptedInstance *pInstance;
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void Reset()
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{
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uiNetTimer = urand(2000,4000);
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if (pInstance)
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pInstance->SetData(TYPE_GELIHAST, NOT_STARTED);
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}
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void EnterCombat(Unit* who)
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{
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if (pInstance)
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pInstance->SetData(TYPE_GELIHAST, IN_PROGRESS);
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}
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void JustDied(Unit* killer)
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{
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if (pInstance)
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pInstance->SetData(TYPE_GELIHAST, DONE);
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (uiNetTimer < diff)
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{
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DoCastVictim(SPELL_NET);
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uiNetTimer = urand(4000,7000);
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} else uiNetTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_boss_gelihast(Creature* pCreature)
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{
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return new boss_gelihastAI (pCreature);
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}
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void AddSC_boss_gelihast()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "boss_gelihast";
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newscript->GetAI = &GetAI_boss_gelihast;
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newscript->RegisterSelf();
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}
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