*fix Lady Vashj event
--HG-- branch : trunk
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+3
-4
@@ -260,11 +260,10 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
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}
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}
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}
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if(Phase != 2)
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AttackStart(who);
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StartEvent();//this is EnterCombat(), so were are 100% in combat, start the event
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if(!m_creature->isInCombat())
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StartEvent();
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if(Phase != 2)
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AttackStart(who);
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}
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void MoveInLineOfSight(Unit *who)
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