From 3a469268238f784eb2b584df5781c06280b12da3 Mon Sep 17 00:00:00 2001 From: Rat Date: Sun, 9 Aug 2009 14:32:45 +0200 Subject: [PATCH] *fix Lady Vashj event --HG-- branch : trunk --- .../coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp index d3e890e9a4..36938488d1 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp @@ -260,11 +260,10 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI } } } - if(Phase != 2) - AttackStart(who); + StartEvent();//this is EnterCombat(), so were are 100% in combat, start the event - if(!m_creature->isInCombat()) - StartEvent(); + if(Phase != 2) + AttackStart(who); } void MoveInLineOfSight(Unit *who)