*fix Lady Vashj event
--HG-- branch : trunk
This commit is contained in:
+3
-4
@@ -260,11 +260,10 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(Phase != 2)
|
StartEvent();//this is EnterCombat(), so were are 100% in combat, start the event
|
||||||
AttackStart(who);
|
|
||||||
|
|
||||||
if(!m_creature->isInCombat())
|
if(Phase != 2)
|
||||||
StartEvent();
|
AttackStart(who);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MoveInLineOfSight(Unit *who)
|
void MoveInLineOfSight(Unit *who)
|
||||||
|
|||||||
Reference in New Issue
Block a user