Call _SaveTalents along side of _SaveSpells in Player::resetTalents.

Please leave feedback on how this affects your character_spell duplicate entry errors.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-08-30 22:15:42 +02:00
parent b19c1396dd
commit 376958d474
+1 -1
View File
@@ -4072,6 +4072,7 @@ bool Player::resetTalents(bool no_cost)
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
_SaveTalents(trans);
_SaveSpells(trans);
CharacterDatabase.CommitTransaction(trans);
@@ -18145,7 +18146,6 @@ void Player::_SaveSpells(SQLTransaction& trans)
itr->second->state = PLAYERSPELL_UNCHANGED;
++itr;
}
}
}