From 376958d474521e64cd85b681250e2c5178f056e0 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Mon, 30 Aug 2010 22:15:42 +0200 Subject: [PATCH] Call _SaveTalents along side of _SaveSpells in Player::resetTalents. Please leave feedback on how this affects your character_spell duplicate entry errors. --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7a0e74e689..b663d0cd64 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4072,6 +4072,7 @@ bool Player::resetTalents(bool no_cost) } SQLTransaction trans = CharacterDatabase.BeginTransaction(); + _SaveTalents(trans); _SaveSpells(trans); CharacterDatabase.CommitTransaction(trans); @@ -18145,7 +18146,6 @@ void Player::_SaveSpells(SQLTransaction& trans) itr->second->state = PLAYERSPELL_UNCHANGED; ++itr; } - } }