Scripts/Ulduar: Fix Kologarn's arms being despawned before they're used to access the rubble spawning triggers

(cherry picked from commit 4c93ac74da81eeb5af27320777b64d347050f8e2)
This commit is contained in:
Nyeriah
2014-10-29 15:56:45 -02:00
parent 573707457e
commit 368f724655
@@ -166,7 +166,6 @@ class boss_kologarn : public CreatureScript
left = apply;
if (!apply && isEncounterInProgress)
{
who->ToCreature()->DespawnOrUnsummon();
Talk(SAY_LEFT_ARM_GONE);
events.ScheduleEvent(EVENT_RESPAWN_LEFT_ARM, 40000);
}
@@ -177,7 +176,6 @@ class boss_kologarn : public CreatureScript
right = apply;
if (!apply && isEncounterInProgress)
{
who->ToCreature()->DespawnOrUnsummon();
Talk(SAY_RIGHT_ARM_GONE);
events.ScheduleEvent(EVENT_RESPAWN_RIGHT_ARM, 40000);
}
@@ -194,6 +192,7 @@ class boss_kologarn : public CreatureScript
{
rubbleStalker->CastSpell(rubbleStalker, SPELL_FALLING_RUBBLE, true);
rubbleStalker->CastSpell(rubbleStalker, SPELL_SUMMON_RUBBLE, true);
who->ToCreature()->DespawnOrUnsummon();
}
if (!right && !left)