Core/Battlefield: Move SendInitWorldStatesTo to Battlefield class
(cherry picked from commit 488b91ab8307e2d84cc010be488aad693dba34c8)
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@@ -35,6 +35,7 @@
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "WorldStatePackets.h"
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#include "WorldStatePackets.h"
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#include <G3D/g3dmath.h>
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Battlefield::Battlefield()
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@@ -457,6 +458,17 @@ void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)
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sCreatureTextMgr->SendChat(stalker, id, target);
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}
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void Battlefield::SendInitWorldStatesTo(Player* player)
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{
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WorldPackets::WorldState::InitWorldStates packet;
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packet.MapID = m_MapId;
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packet.AreaID = m_ZoneId;
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packet.SubareaID = player->GetAreaId();
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FillInitialWorldStates(packet);
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player->SendDirectMessage(packet.Write());
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}
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void Battlefield::SendUpdateWorldState(uint32 variable, uint32 value, bool hidden /*= false*/)
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{
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WorldPackets::WorldState::UpdateWorldState worldstate;
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@@ -224,6 +224,8 @@ class TC_GAME_API Battlefield : public ZoneScript
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/// Call this to init the Battlefield
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virtual bool SetupBattlefield() { return true; }
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void SendInitWorldStatesTo(Player* player);
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/// Update data of a worldstate to all players present in zone
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void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false);
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@@ -359,18 +359,6 @@ void BattlefieldTB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
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packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_KEEP_HORDE), int32(GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
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}
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void BattlefieldTB::SendInitWorldStatesTo(Player* player)
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{
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WorldPackets::WorldState::InitWorldStates packet;
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packet.AreaID = m_ZoneId;
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packet.MapID = m_MapId;
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packet.SubareaID = 0;
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FillInitialWorldStates(packet);
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player->SendDirectMessage(packet.Write());
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}
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void BattlefieldTB::SendInitWorldStatesToAll()
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{
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// Save
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@@ -577,7 +577,6 @@ class BattlefieldTB : public Battlefield
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bool SetupBattlefield() override;
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void SendInitWorldStatesTo(Player* player);
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void SendInitWorldStatesToAll() override;
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void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
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void UpdateWorldStates();
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@@ -1179,17 +1179,6 @@ void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
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workshop->FillInitialWorldStates(packet);
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}
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void BattlefieldWG::SendInitWorldStatesTo(Player* player)
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{
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WorldPackets::WorldState::InitWorldStates packet;
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packet.MapID = m_MapId;
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packet.AreaID = m_ZoneId;
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packet.SubareaID = player->GetAreaId();
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FillInitialWorldStates(packet);
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player->SendDirectMessage(packet.Write());
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}
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void BattlefieldWG::SendInitWorldStatesToAll()
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{
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for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
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@@ -329,7 +329,6 @@ class BattlefieldWG : public Battlefield
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void UpdateVehicleCountWG();
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void UpdateCounterVehicle(bool init);
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void SendInitWorldStatesTo(Player* player);
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void SendInitWorldStatesToAll() override;
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void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
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