*Update to Mangos 6973.
--HG-- branch : trunk
This commit is contained in:
@@ -375,7 +375,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
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guild->ChangeRank(plGuid, (slot->RankId+1));
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// Put record into guildlog
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guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), (slot->RankId+1));
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guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), slot->RankId);
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WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
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data << (uint8)GE_DEMOTION;
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@@ -1977,6 +1977,7 @@ enum CorpseDynFlags
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#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
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#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
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#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
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#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
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enum WeatherType
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{
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@@ -2145,7 +2146,8 @@ enum SummonType
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SUMMON_TYPE_CRITTER3 = 307,
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SUMMON_TYPE_UNKNOWN5 = 409,
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SUMMON_TYPE_POSESSED3 = 427,
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SUMMON_TYPE_POSESSED2 = 428
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SUMMON_TYPE_POSESSED2 = 428,
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SUMMON_TYPE_GUARDIAN2 = 1161
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};
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enum ResponseCodes
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+2
-2
@@ -670,7 +670,7 @@ void Spell::prepareDataForTriggerSystem()
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m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
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m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
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}
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else if (m_spellInfo->Id == 5019) // Wands
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else if (m_spellInfo->Id != SPELL_ID_AUTOSHOT) // Wands
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{
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m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
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m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
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@@ -2424,7 +2424,7 @@ void Spell::SendSpellCooldown()
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// shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
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// prevent 0 cooldowns set by another way
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if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351))
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if (rec <= 0 && catrec <= 0 && (cat == 76 || m_spellInfo->Id != SPELL_ID_AUTOSHOT))
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rec = _player->GetAttackTime(RANGED_ATTACK);
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// Now we have cooldown data (if found any), time to apply mods
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@@ -3189,6 +3189,8 @@ void Spell::EffectSummonType(uint32 i)
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case SUMMON_TYPE_POSESSED2:
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case SUMMON_TYPE_POSESSED3:
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EffectSummonPossessed(i);
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case SUMMON_TYPE_GUARDIAN2:
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EffectSummonGuardian(i);
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break;
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case SUMMON_TYPE_WILD:
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EffectSummonWild(i);
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@@ -364,9 +364,9 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200))
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return SPELL_JUDGEMENT;
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for (int i = 0; i < 3; i++) // TODO: fix it for WotLK!!!
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for (int i = 0; i < 3; i++)
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{
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// only paladin auras have this
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// only paladin auras have this (for palaldin class family)
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if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
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return SPELL_AURA;
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}
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@@ -382,6 +382,11 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
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case SPELLFAMILY_POTION:
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return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
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case SPELLFAMILY_DEATHKNIGHT:
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if ((spellInfo->Attributes & 0x10) && (spellInfo->AttributesEx2 & 0x10) && (spellInfo->AttributesEx4 & 0x200000))
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return SPELL_PRESENCE;
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break;
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}
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// only warlock armor/skin have this (in additional to family cases)
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@@ -439,6 +444,7 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
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case SPELL_MAGE_ARMOR:
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case SPELL_ELEMENTAL_SHIELD:
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case SPELL_MAGE_POLYMORPH:
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case SPELL_PRESENCE:
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case SPELL_WELL_FED:
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case SPELL_DRINK:
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case SPELL_FOOD:
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+2
-1
@@ -308,7 +308,8 @@ enum SpellSpecific
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SPELL_WARLOCK_CORRUPTION= 17,
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SPELL_WELL_FED = 18,
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SPELL_DRINK = 19,
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SPELL_FOOD = 20
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SPELL_FOOD = 20,
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SPELL_PRESENCE = 21,
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};
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SpellSpecific GetSpellSpecific(uint32 spellId);
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+4
-4
@@ -2925,7 +2925,7 @@ void Unit::_UpdateAutoRepeatSpell()
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if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
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{
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// cancel wand shoot
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if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
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if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
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InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
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m_AutoRepeatFirstCast = true;
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return;
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@@ -2978,7 +2978,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
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if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
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{
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// break autorepeat if not Auto Shot
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if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
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if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
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InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
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m_AutoRepeatFirstCast = true;
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}
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@@ -2993,7 +2993,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
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// it also does break autorepeat if not Auto Shot
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if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
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m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
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m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
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InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
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addUnitState(UNIT_STAT_CASTING);
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} break;
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@@ -3001,7 +3001,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
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case CURRENT_AUTOREPEAT_SPELL:
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{
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// only Auto Shoot does not break anything
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if (pSpell->m_spellInfo->Category == 351)
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if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
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{
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// generic autorepeats break generic non-delayed and channeled non-delayed spells
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InterruptSpell(CURRENT_GENERIC_SPELL,false);
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@@ -310,6 +310,10 @@ void WorldSession::LogoutPlayer(bool Save)
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if(_player->InBattleGround())
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_player->LeaveBattleground();
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///- Teleport to home if the player is in an invalid instance
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if(!_player->m_InstanceValid && !_player->isGameMaster())
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_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
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sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId());
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for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
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@@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6967"
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#define REVISION_NR "6973"
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#endif // __REVISION_NR_H__
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