Fix query in ObjectAccessor::ConvertCorpseForPlayer

Thanks to tru.bazoozoo and daibo411

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-08-23 19:03:53 +02:00
parent caa3a58213
commit 3561270c64
+2 -2
View File
@@ -295,9 +295,9 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign
// map->Remove(corpse, false); // map->Remove(corpse, false);
// remove corpse from DB // remove corpse from DB
SQLTransaction trans = WorldDatabase.BeginTransaction(); SQLTransaction trans = Character.BeginTransaction();
corpse->DeleteFromDB(trans); corpse->DeleteFromDB(trans);
WorldDatabase.CommitTransaction(trans); Character.CommitTransaction(trans);
// we don't want bones to save some cpu.. :) // we don't want bones to save some cpu.. :)
delete corpse; delete corpse;