diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index b24129fddb..edc1916341 100644 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -295,9 +295,9 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign // map->Remove(corpse, false); // remove corpse from DB - SQLTransaction trans = WorldDatabase.BeginTransaction(); + SQLTransaction trans = Character.BeginTransaction(); corpse->DeleteFromDB(trans); - WorldDatabase.CommitTransaction(trans); + Character.CommitTransaction(trans); // we don't want bones to save some cpu.. :) delete corpse;