Core/Scripts: Removed CAST_PLR define
This commit is contained in:
@@ -24,7 +24,6 @@
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#include "CreatureAIImpl.h"
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#include "InstanceScript.h"
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#define CAST_PLR(a) (dynamic_cast<Player*>(a))
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#define CAST_CRE(a) (dynamic_cast<Creature*>(a))
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#define CAST_AI(a, b) (dynamic_cast<a*>(b))
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@@ -981,9 +981,9 @@ public:
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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if (who->GetTypeId() == TYPEID_PLAYER)
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if (Player* player = who->ToPlayer())
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{
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if (CAST_PLR(who)->GetQuestStatus(4322) == QUEST_STATUS_INCOMPLETE)
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if (player->GetQuestStatus(4322) == QUEST_STATUS_INCOMPLETE)
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{
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float Radius = 10.0f;
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if (me->IsWithinDistInMap(who, Radius))
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@@ -651,19 +651,22 @@ public:
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{
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if (Unit* charmer = who->GetCharmer())
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{
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if (charmer->GetTypeId() == TYPEID_PLAYER)
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if (Player* player = charmer->ToPlayer())
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{
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// for quest Into the Realm of Shadows(12687)
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if (me->GetEntry() == 28788 && CAST_PLR(charmer)->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE)
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if (me->GetEntry() == 28788 && player->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE)
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{
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CAST_PLR(charmer)->GroupEventHappens(12687, me);
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player->GroupEventHappens(12687, me);
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charmer->RemoveAurasDueToSpell(SPELL_EFFECT_OVERTAKE);
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CAST_CRE(who)->DespawnOrUnsummon();
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//CAST_CRE(who)->Respawn(true);
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if (Creature* creature = who->ToCreature())
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{
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creature->DespawnOrUnsummon();
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//creature->Respawn(true);
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}
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}
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if (CAST_PLR(charmer)->HasAura(SPELL_REALM_OF_SHADOWS))
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charmer->RemoveAurasDueToSpell(SPELL_REALM_OF_SHADOWS);
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if (player->HasAura(SPELL_REALM_OF_SHADOWS))
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player->RemoveAurasDueToSpell(SPELL_REALM_OF_SHADOWS);
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}
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}
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}
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@@ -753,17 +756,18 @@ public:
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{
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if (Unit* owner = who->GetOwner())
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{
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if (owner->GetTypeId() == TYPEID_PLAYER)
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if (Player* player = owner->ToPlayer())
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{
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if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE)
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CAST_CRE(who)->CastSpell(owner, 52517, true);
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Creature* creature = who->ToCreature();
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if (player->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE)
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creature->CastSpell(owner, 52517, true);
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/// @todo Creatures must not be removed, but, must instead
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// stand next to Gothik and be commanded into the pit
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// and dig into the ground.
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CAST_CRE(who)->DespawnOrUnsummon();
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creature->DespawnOrUnsummon();
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if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_COMPLETE)
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if (player->GetQuestStatus(12698) == QUEST_STATUS_COMPLETE)
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owner->RemoveAllMinionsByEntry(NPC_GHOSTS);
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}
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}
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@@ -76,8 +76,7 @@ public:
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Player* player = NULL;
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if (me->isSummon())
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if (Unit* summoner = me->ToTempSummon()->GetSummoner())
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if (summoner->GetTypeId() == TYPEID_PLAYER)
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player = CAST_PLR(summoner);
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player = summoner->ToPlayer();
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if (!player)
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phase = 3;
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@@ -151,14 +151,15 @@ public:
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void SpellHit(Unit* caster, const SpellInfo* spell)
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{
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if (caster->GetTypeId() == TYPEID_PLAYER)
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{
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if (!Tagged && spell->Id == SPELL_EGAN_BLASTER && CAST_PLR(caster)->GetQuestStatus(QUEST_RESTLESS_SOUL) == QUEST_STATUS_INCOMPLETE)
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{
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Tagged = true;
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Tagger = caster->GetGUID();
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}
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}
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if (Tagged || spell->Id != SPELL_EGAN_BLASTER)
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return;
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Player* player = caster->ToPlayer();
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if (!player || player->GetQuestStatus(QUEST_RESTLESS_SOUL) != QUEST_STATUS_INCOMPLETE)
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return;
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Tagged = true;
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Tagger = caster->GetGUID();
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}
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void JustSummoned(Creature* summoned)
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@@ -180,10 +181,13 @@ public:
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{
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if (Unit* temp = Unit::GetUnit(*me, Tagger))
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{
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CAST_PLR(temp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID());
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if (Player* player = temp->ToPlayer())
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player->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID());
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me->Kill(me);
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}
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} else Die_Timer -= diff;
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}
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else
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Die_Timer -= diff;
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}
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}
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};
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@@ -141,7 +141,8 @@ public:
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if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 15) && who->isInAccessiblePlaceFor(me))
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{
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DoCast(who, 16472);
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CAST_PLR(who)->AreaExploredOrEventHappens(4866);
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if (Player* player = who->ToPlayer())
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player->AreaExploredOrEventHappens(4866);
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}
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}
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@@ -243,11 +243,11 @@ public:
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summonerGuid = summonerguid;
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}
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void KilledUnit(Unit* Killed)
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void KilledUnit(Unit* unit)
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{
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if (Killed->GetTypeId() == TYPEID_PLAYER)
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if (CAST_PLR(Killed)->GetQuestStatus(QUEST_SECOND_TRIAL) == QUEST_STATUS_INCOMPLETE)
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CAST_PLR(Killed)->FailQuest(QUEST_SECOND_TRIAL);
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if (Player* player = unit->ToPlayer())
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if (player->GetQuestStatus(QUEST_SECOND_TRIAL) == QUEST_STATUS_INCOMPLETE)
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player->FailQuest(QUEST_SECOND_TRIAL);
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}
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void JustDied(Unit* killer);
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@@ -577,7 +577,7 @@ public:
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{
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if (!Progress && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
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{
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if (CAST_PLR(who)->GetQuestStatus(QUEST_POWERING_OUR_DEFENSES) == QUEST_STATUS_INCOMPLETE)
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if (who->ToPlayer()->GetQuestStatus(QUEST_POWERING_OUR_DEFENSES) == QUEST_STATUS_INCOMPLETE)
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{
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PlayerGUID = who->GetGUID();
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WaveTimer = 1000;
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@@ -596,7 +596,7 @@ public:
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{
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if (PlayerGUID && !Completed)
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if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
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CAST_PLR(player)->FailQuest(QUEST_POWERING_OUR_DEFENSES);
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player->FailQuest(QUEST_POWERING_OUR_DEFENSES);
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}
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void UpdateAI(uint32 diff)
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@@ -607,7 +607,7 @@ public:
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Completed = true;
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if (PlayerGUID)
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if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
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CAST_PLR(player)->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
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player->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
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me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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me->RemoveCorpse();
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@@ -175,8 +175,7 @@ public:
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me->SetWalk(true);
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break;
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case 30:
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if (player->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(player)->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
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player->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
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break;
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case 32:
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me->SetOrientation(2.978281f);
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@@ -88,19 +88,22 @@ public:
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}
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}
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void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
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void SpellHit(Unit* caster, const SpellInfo* Spellkind)
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{
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if ((Spellkind->Id == SPELL_SHIMMERING_VESSEL) && !spellHit &&
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(Hitter->GetTypeId() == TYPEID_PLAYER) && (CAST_PLR(Hitter)->IsActiveQuest(QUEST_REDEEMING_THE_DEAD)))
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{
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CAST_PLR(Hitter)->AreaExploredOrEventHappens(QUEST_REDEEMING_THE_DEAD);
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DoCast(me, SPELL_REVIVE_SELF);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
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//me->RemoveAllAuras();
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Talk(SAY_HEAL);
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spellHit = true;
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}
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if (Spellkind->Id != SPELL_SHIMMERING_VESSEL || spellHit)
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return;
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Player* player = caster->ToPlayer();
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if (!player || !player->IsActiveQuest(QUEST_REDEEMING_THE_DEAD))
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return;
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player->AreaExploredOrEventHappens(QUEST_REDEEMING_THE_DEAD);
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DoCast(me, SPELL_REVIVE_SELF);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
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//me->RemoveAllAuras();
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Talk(SAY_HEAL);
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spellHit = true;
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}
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};
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};
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@@ -139,8 +139,8 @@ public:
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//Take 0 damage
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uiDamage = 0;
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if (pDoneBy->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(pDoneBy)->AreaExploredOrEventHappens(QUEST_BEAT);
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if (Player* player = pDoneBy->ToPlayer())
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player->AreaExploredOrEventHappens(QUEST_BEAT);
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EnterEvadeMode();
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}
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}
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@@ -64,10 +64,12 @@ public:
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void SpellHit(Unit* caster, const SpellInfo* spell)
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{
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if (caster->GetTypeId() == TYPEID_PLAYER)
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if (bReset || spell->Id != 3607)
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return;
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if (Player* player = caster->ToPlayer())
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{
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//Yenniku's Release
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if (!bReset && CAST_PLR(caster)->GetQuestStatus(592) == QUEST_STATUS_INCOMPLETE && spell->Id == 3607)
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if (player->GetQuestStatus(592) == QUEST_STATUS_INCOMPLETE) //Yenniku's Release
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{
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
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me->CombatStop(); //stop combat
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@@ -78,7 +80,6 @@ public:
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Reset_Timer = 60000;
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}
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}
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return;
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}
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void EnterCombat(Unit* /*who*/) {}
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@@ -94,14 +95,14 @@ public:
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me->setFaction(28); //troll, bloodscalp
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return;
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}
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else Reset_Timer -= diff;
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Reset_Timer -= diff;
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if (me->isInCombat() && me->getVictim())
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{
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if (me->getVictim()->GetTypeId() == TYPEID_PLAYER)
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if (Player* player = me->getVictim()->ToPlayer())
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{
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Unit* victim = me->getVictim();
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if (CAST_PLR(victim)->GetTeam() == HORDE)
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if (player->GetTeam() == HORDE)
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{
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me->CombatStop();
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me->DeleteThreatList();
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@@ -190,46 +190,47 @@ public:
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void MoveInLineOfSight(Unit* who)
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{
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if (!who || who->GetTypeId() != TYPEID_PLAYER)
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if (!who)
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return;
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if (who->GetTypeId() == TYPEID_PLAYER)
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Player* player = who->ToPlayer();
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if (!player)
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return;
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switch (me->GetAreaId())
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{
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switch (me->GetAreaId())
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{
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case 199: //felstone
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if (CAST_PLR(who)->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 200: //dalson
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if (CAST_PLR(who)->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 201: //gahrron
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if (CAST_PLR(who)->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 202: //writhing
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if (CAST_PLR(who)->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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}
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case 199: //felstone
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if (player->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 200: //dalson
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if (player->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 201: //gahrron
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if (player->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 202: //writhing
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if (player->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
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player->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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}
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}
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};
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@@ -267,7 +268,8 @@ public:
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return;
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if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f))
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CAST_PLR(who)->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
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if (Player* player = who->ToPlayer())
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player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
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}
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};
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};
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@@ -116,8 +116,7 @@ public:
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{
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if (Player* player = GetPlayerForEscort())
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{
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if (player->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(player)->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
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player->GroupEventHappens(QUEST_MISSING_DIPLO_PT11, me);
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uiDamage = 0;
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@@ -119,8 +119,7 @@ public:
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case 45:
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Talk(SAY_WIN, player->GetGUID());
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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if (player->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me);
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player->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me);
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break;
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case 46:
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Talk(SAY_END, player->GetGUID());
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@@ -143,7 +142,7 @@ public:
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void JustDied(Unit* /*killer*/)
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{
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if (Player* player = GetPlayerForEscort())
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CAST_PLR(player)->FailQuest(QUEST_WILLIX_THE_IMPORTER);
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player->FailQuest(QUEST_WILLIX_THE_IMPORTER);
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}
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};
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@@ -66,15 +66,26 @@ public:
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void EnterCombat(Unit* /*who*/) { }
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void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
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void SpellHit(Unit* unit, const SpellInfo* spell)
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{
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if (!spellhit &&
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Hitter->GetTypeId() == TYPEID_PLAYER &&
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CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE &&
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(Spellkind->Id == 118 || Spellkind->Id == 12824 || Spellkind->Id == 12825 || Spellkind->Id == 12826))
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if (spellhit)
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return;
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switch (spell->Id)
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{
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spellhit=true;
|
||||
DoCast(me, 29124); //become a sheep
|
||||
case 118:
|
||||
case 12824:
|
||||
case 12825:
|
||||
case 12826:
|
||||
if (Player* player = unit->ToPlayer())
|
||||
if (player->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
spellhit = true;
|
||||
DoCast(me, 29124);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -429,7 +440,9 @@ public:
|
||||
if (!who || PlayerGUID)
|
||||
return;
|
||||
|
||||
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE)
|
||||
Player* player = who->ToPlayer();
|
||||
|
||||
if (player && player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
PlayerGUID = who->GetGUID();
|
||||
Talk(SAY_RIZZLE_START);
|
||||
|
||||
@@ -73,10 +73,13 @@ public:
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER
|
||||
&& CAST_PLR(caster)->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
|
||||
if (spell->Id != SPELL_AWAKEN_PEON)
|
||||
return;
|
||||
|
||||
Player* player = caster->ToPlayer();
|
||||
if (player && player->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
|
||||
player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
|
||||
Talk(SAY_SPELL_HIT, caster->GetGUID());
|
||||
me->RemoveAllAuras();
|
||||
if (GameObject* Lumberpile = me->FindNearestGameObject(GO_LUMBERPILE, 20))
|
||||
|
||||
@@ -87,15 +87,17 @@ public:
|
||||
|
||||
void SendItem(Unit* receiver)
|
||||
{
|
||||
if (CAST_PLR(receiver)->HasItemCount(11169, 1, false) &&
|
||||
CAST_PLR(receiver)->HasItemCount(11172, 11, false) &&
|
||||
CAST_PLR(receiver)->HasItemCount(11173, 1, false) &&
|
||||
!CAST_PLR(receiver)->HasItemCount(11522, 1, true))
|
||||
Player* player = receiver->ToPlayer();
|
||||
|
||||
if (player && player->HasItemCount(11169, 1, false) &&
|
||||
player->HasItemCount(11172, 11, false) &&
|
||||
player->HasItemCount(11173, 1, false) &&
|
||||
!player->HasItemCount(11522, 1, true))
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = CAST_PLR(receiver)->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, NULL);
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, NULL);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
CAST_PLR(receiver)->StoreNewItem(dest, 11522, 1, true);
|
||||
player->StoreNewItem(dest, 11522, 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -254,9 +256,9 @@ public:
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
return;
|
||||
|
||||
if (who->GetTypeId() == TYPEID_PLAYER)
|
||||
if (Player* player = who->ToPlayer())
|
||||
{
|
||||
if (who->HasAura(34877) && CAST_PLR(who)->GetQuestStatus(10277) == QUEST_STATUS_INCOMPLETE)
|
||||
if (who->HasAura(34877) && player->GetQuestStatus(10277) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
float Radius = 10.0f;
|
||||
if (me->IsWithinDistInMap(who, Radius))
|
||||
|
||||
@@ -385,14 +385,16 @@ public:
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!who || (!who->isAlive()))
|
||||
if (!who || !who->isAlive() || EventInProgress)
|
||||
return;
|
||||
|
||||
if (me->IsWithinDistInMap(who, 10.0f) && (who->GetTypeId() == TYPEID_PLAYER) && CAST_PLR(who)->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE && !EventInProgress)
|
||||
{
|
||||
PlayerGUID = who->GetGUID();
|
||||
EventInProgress = true;
|
||||
}
|
||||
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
|
||||
if (Player* player = who->ToPlayer())
|
||||
if (player->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
PlayerGUID = who->GetGUID();
|
||||
EventInProgress = true;
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) { }
|
||||
|
||||
@@ -79,11 +79,11 @@ public:
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spell)
|
||||
{
|
||||
if (phase)
|
||||
if (phase || spell->Id != SPELL_SET_CART)
|
||||
return;
|
||||
|
||||
if (spell->Id == SPELL_SET_CART && caster->GetTypeId() == TYPEID_PLAYER
|
||||
&& CAST_PLR(caster)->GetQuestStatus(11897) == QUEST_STATUS_INCOMPLETE)
|
||||
Player* player = caster->ToPlayer();
|
||||
if (player && player->GetQuestStatus(11897) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
phase = 1;
|
||||
casterGuid = caster->GetGUID();
|
||||
@@ -419,7 +419,7 @@ public:
|
||||
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
switch (CAST_PLR(me->GetOwner())->GetTeamId())
|
||||
switch (me->GetOwner()->ToPlayer()->GetTeamId())
|
||||
{
|
||||
case TEAM_ALLIANCE:
|
||||
me->setFaction(FACTION_ESCORT_A_NEUTRAL_ACTIVE);
|
||||
@@ -475,23 +475,18 @@ public:
|
||||
{
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
|
||||
if (who->GetTypeId() != TYPEID_UNIT)
|
||||
if (who->GetEntry() != NPC_JENNY || !who->HasAura(SPELL_CRATES_CARRIED))
|
||||
return;
|
||||
|
||||
if (who->GetEntry() == NPC_JENNY && me->IsWithinDistInMap(who, 10.0f))
|
||||
Unit* owner = who->GetOwner();
|
||||
if (!owner || !me->IsWithinDistInMap(who, 10.0f))
|
||||
return;
|
||||
|
||||
if (Player* player = owner->ToPlayer())
|
||||
{
|
||||
if (Unit* owner = who->GetOwner())
|
||||
{
|
||||
if (owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if (who->HasAura(SPELL_CRATES_CARRIED))
|
||||
{
|
||||
owner->CastSpell(owner, SPELL_GIVE_JENNY_CREDIT, true); // Maybe is not working.
|
||||
CAST_PLR(owner)->CompleteQuest(QUEST_LOADER_UP);
|
||||
CAST_CRE(who)->DisappearAndDie();
|
||||
}
|
||||
}
|
||||
}
|
||||
owner->CastSpell(owner, SPELL_GIVE_JENNY_CREDIT, true); // Maybe is not working.
|
||||
player->CompleteQuest(QUEST_LOADER_UP);
|
||||
who->ToCreature()->DisappearAndDie();
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -569,8 +564,8 @@ public:
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (summon->isSummon())
|
||||
if (Unit* temp = summon->GetSummoner())
|
||||
if (temp->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(temp)->KilledMonsterCredit(me->GetEntry(), 0);
|
||||
if (Player* player = temp->ToPlayer())
|
||||
player->KilledMonsterCredit(me->GetEntry(), 0);
|
||||
|
||||
if (GameObject* go_caribou = me->GetMap()->GetGameObject(go_caribouGUID))
|
||||
go_caribou->SetGoState(GO_STATE_READY);
|
||||
|
||||
@@ -349,10 +349,10 @@ public:
|
||||
{
|
||||
/*float x, y, z;
|
||||
ghost->GetPosition(x, y, z);
|
||||
Creature* control = me->SummonCreature(CREATURE_GHOST, x, y, z, 0, TEMPSUMMON_TIMED_DESAWN, 30000);
|
||||
if (control)
|
||||
if (Creature* control = me->SummonCreature(CREATURE_GHOST, x, y, z, 0, TEMPSUMMON_TIMED_DESAWN, 30000))
|
||||
{
|
||||
CAST_PLR(ghost)->Possess(control);
|
||||
if (Player* player = ghost->ToPlayer())
|
||||
player->Possess(control);
|
||||
ghost->DealDamage(ghost, ghost->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL,
|
||||
false);
|
||||
}*/
|
||||
|
||||
@@ -339,17 +339,15 @@ public:
|
||||
if (!who)
|
||||
return;
|
||||
|
||||
if (who->GetTypeId() == TYPEID_PLAYER)
|
||||
Player* player = who->ToPlayer();
|
||||
if (player && player->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
|
||||
uint32 creditMarkerId = me->GetEntry();
|
||||
if (creditMarkerId >= 18840 && creditMarkerId <= 18843)
|
||||
{
|
||||
uint32 creditMarkerId = me->GetEntry();
|
||||
if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
|
||||
{
|
||||
// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
|
||||
if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
|
||||
CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, me->GetGUID());
|
||||
}
|
||||
// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
|
||||
if (!player->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
|
||||
player->KilledMonsterCredit(creditMarkerId, me->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -118,36 +118,33 @@ public:
|
||||
|
||||
if (someplayer)
|
||||
{
|
||||
Unit* p = Unit::GetUnit(*me, someplayer);
|
||||
if (p && p->GetTypeId() == TYPEID_PLAYER)
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, someplayer))
|
||||
{
|
||||
switch (me->GetEntry())
|
||||
{
|
||||
case ENTRY_BNAAR_C_CONSOLE:
|
||||
CAST_PLR(p)->FailQuest(10299);
|
||||
CAST_PLR(p)->FailQuest(10329);
|
||||
player->FailQuest(10299);
|
||||
player->FailQuest(10329);
|
||||
break;
|
||||
case ENTRY_CORUU_C_CONSOLE:
|
||||
CAST_PLR(p)->FailQuest(10321);
|
||||
CAST_PLR(p)->FailQuest(10330);
|
||||
player->FailQuest(10321);
|
||||
player->FailQuest(10330);
|
||||
break;
|
||||
case ENTRY_DURO_C_CONSOLE:
|
||||
CAST_PLR(p)->FailQuest(10322);
|
||||
CAST_PLR(p)->FailQuest(10338);
|
||||
player->FailQuest(10322);
|
||||
player->FailQuest(10338);
|
||||
break;
|
||||
case ENTRY_ARA_C_CONSOLE:
|
||||
CAST_PLR(p)->FailQuest(10323);
|
||||
CAST_PLR(p)->FailQuest(10365);
|
||||
player->FailQuest(10323);
|
||||
player->FailQuest(10365);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (goConsole)
|
||||
{
|
||||
if (GameObject* go = GameObject::GetGameObject(*me, goConsole))
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
|
||||
}
|
||||
}
|
||||
|
||||
void DoWaveSpawnForCreature(Creature* creature)
|
||||
@@ -275,27 +272,30 @@ public:
|
||||
Talk(EMOTE_COMPLETE);
|
||||
if (someplayer)
|
||||
{
|
||||
Unit* u = Unit::GetUnit(*me, someplayer);
|
||||
if (u && u->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(u)->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, someplayer))
|
||||
player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
|
||||
DoCast(me, SPELL_DISABLE_VISUAL);
|
||||
}
|
||||
|
||||
if (goConsole)
|
||||
{
|
||||
if (GameObject* go = GameObject::GetGameObject(*me, goConsole))
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
|
||||
}
|
||||
|
||||
++Phase;
|
||||
break;
|
||||
}
|
||||
} else Event_Timer -= diff;
|
||||
}
|
||||
else
|
||||
Event_Timer -= diff;
|
||||
|
||||
if (Wave)
|
||||
{
|
||||
if (Wave_Timer <= diff)
|
||||
{
|
||||
DoWaveSpawnForCreature(me);
|
||||
} else Wave_Timer -= diff;
|
||||
}
|
||||
else
|
||||
Wave_Timer -= diff;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1377,20 +1377,19 @@ public:
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
if (Unit* owner = killer->GetOwner())
|
||||
if (owner->GetTypeId() == TYPEID_PLAYER)
|
||||
CAST_PLR(owner)->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, me);
|
||||
if (Player* player = owner->ToPlayer())
|
||||
player->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, me);
|
||||
break;
|
||||
case TYPEID_PLAYER:
|
||||
CAST_PLR(killer)->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, me);
|
||||
if (Player* player = killer->ToPlayer())
|
||||
player->GroupEventHappens(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, me);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (Creature* LordIllidan = (Unit::GetCreature(*me, LordIllidanGUID)))
|
||||
{
|
||||
LordIllidan->AI()->EnterEvadeMode();
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
@@ -1865,10 +1864,9 @@ public:
|
||||
Summoned->setFaction(ENRAGED_SOUL_FRIENDLY);
|
||||
Summoned->GetMotionMaster()->MovePoint(0, totemOspirits->GetPositionX(), totemOspirits->GetPositionY(), Summoned->GetPositionZ());
|
||||
|
||||
Unit* Owner = totemOspirits->GetOwner();
|
||||
if (Owner && Owner->GetTypeId() == TYPEID_PLAYER)
|
||||
// DoCast(Owner, credit); -- not working!
|
||||
CAST_PLR(Owner)->KilledMonsterCredit(credit, 0);
|
||||
if (Unit* owner = totemOspirits->GetOwner())
|
||||
if (Player* player = owner->ToPlayer())
|
||||
player->KilledMonsterCredit(credit, 0);
|
||||
DoCast(totemOspirits, SPELL_SOUL_CAPTURED);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,10 +167,9 @@ public:
|
||||
|
||||
void DamageTaken(Unit* done_by, uint32 &damage)
|
||||
{
|
||||
if (done_by->GetTypeId() == TYPEID_PLAYER)
|
||||
if (me->HealthBelowPctDamaged(20, damage))
|
||||
if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(20, damage))
|
||||
{
|
||||
CAST_PLR(done_by)->GroupEventHappens(QUEST_10004, me);
|
||||
done_by->ToPlayer()->GroupEventHappens(QUEST_10004, me);
|
||||
damage = 0;
|
||||
EnterEvadeMode();
|
||||
}
|
||||
@@ -410,20 +409,18 @@ public:
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
return;
|
||||
|
||||
if (who->GetTypeId() == TYPEID_PLAYER)
|
||||
Player* player = who->ToPlayer();
|
||||
if (player && player->GetQuestStatus(10211) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
if (CAST_PLR(who)->GetQuestStatus(10211) == QUEST_STATUS_INCOMPLETE)
|
||||
float Radius = 10.0f;
|
||||
if (me->IsWithinDistInMap(who, Radius))
|
||||
{
|
||||
float Radius = 10.0f;
|
||||
if (me->IsWithinDistInMap(who, Radius))
|
||||
{
|
||||
Start(false, false, who->GetGUID());
|
||||
}
|
||||
Start(false, false, who->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() {}
|
||||
void Reset() { }
|
||||
};
|
||||
};
|
||||
|
||||
@@ -583,9 +580,8 @@ public:
|
||||
me->DeleteThreatList();
|
||||
me->CombatStop();
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (player)
|
||||
CAST_PLR(player)->GroupEventHappens(QUEST_WBI, me);
|
||||
if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
|
||||
player->GroupEventHappens(QUEST_WBI, me);
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
@@ -98,10 +98,11 @@ public:
|
||||
|
||||
void DamageTaken(Unit* done_by, uint32 &damage)
|
||||
{
|
||||
if (done_by->GetTypeId() == TYPEID_PLAYER)
|
||||
if (me->HealthBelowPctDamaged(30, damage))
|
||||
Player* player = done_by->ToPlayer();
|
||||
|
||||
if (player && me->HealthBelowPctDamaged(30, damage))
|
||||
{
|
||||
if (Group* group = CAST_PLR(done_by)->GetGroup())
|
||||
if (Group* group = player->GetGroup())
|
||||
{
|
||||
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
@@ -115,11 +116,11 @@ public:
|
||||
CanDoQuest = true;
|
||||
}
|
||||
}
|
||||
} else
|
||||
if (CAST_PLR(done_by)->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
|
||||
CAST_PLR(done_by)->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
|
||||
}
|
||||
else if (player->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE &&
|
||||
player->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, 18260) == 10)
|
||||
{
|
||||
CAST_PLR(done_by)->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
|
||||
player->AreaExploredOrEventHappens(QUEST_DONTKILLTHEFATONE);
|
||||
CanDoQuest = true;
|
||||
}
|
||||
}
|
||||
@@ -229,20 +230,13 @@ public:
|
||||
if (HasEscortState(STATE_ESCORT_ESCORTING))
|
||||
return;
|
||||
|
||||
if (who->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if (CAST_PLR(who)->GetQuestStatus(10898) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
float Radius = 10.0f;
|
||||
if (me->IsWithinDistInMap(who, Radius))
|
||||
{
|
||||
Start(false, false, who->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
Player* player = who->ToPlayer();
|
||||
if (player && player->GetQuestStatus(10898) == QUEST_STATUS_INCOMPLETE)
|
||||
if (me->IsWithinDistInMap(who, 10.0f))
|
||||
Start(false, false, who->GetGUID());
|
||||
}
|
||||
|
||||
void Reset() {}
|
||||
void Reset() { }
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
|
||||
@@ -761,40 +761,41 @@ public:
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell)
|
||||
{
|
||||
if (caster->GetTypeId() == TYPEID_PLAYER && me->isAlive() && spell->Id == 20804)
|
||||
Player* player = caster->ToPlayer();
|
||||
if (!player || !me->isAlive() || spell->Id != 20804)
|
||||
return;
|
||||
|
||||
if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
|
||||
if (DoctorGUID)
|
||||
if (Creature* doctor = Unit::GetCreature(*me, DoctorGUID))
|
||||
CAST_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord);
|
||||
|
||||
//make not selectable
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
//regen health
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
||||
|
||||
//stand up
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
|
||||
|
||||
Talk(SAY_DOC);
|
||||
|
||||
uint32 mobId = me->GetEntry();
|
||||
me->SetWalk(false);
|
||||
|
||||
switch (mobId)
|
||||
{
|
||||
if ((CAST_PLR(caster)->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (CAST_PLR(caster)->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE))
|
||||
if (DoctorGUID)
|
||||
if (Creature* doctor = Unit::GetCreature(*me, DoctorGUID))
|
||||
CAST_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, CAST_PLR(caster), Coord);
|
||||
|
||||
//make not selectable
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
|
||||
//regen health
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
||||
|
||||
//stand up
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
|
||||
|
||||
Talk(SAY_DOC);
|
||||
|
||||
uint32 mobId = me->GetEntry();
|
||||
me->SetWalk(false);
|
||||
|
||||
switch (mobId)
|
||||
{
|
||||
case 12923:
|
||||
case 12924:
|
||||
case 12925:
|
||||
me->GetMotionMaster()->MovePoint(0, H_RUNTOX, H_RUNTOY, H_RUNTOZ);
|
||||
break;
|
||||
case 12936:
|
||||
case 12937:
|
||||
case 12938:
|
||||
me->GetMotionMaster()->MovePoint(0, A_RUNTOX, A_RUNTOY, A_RUNTOZ);
|
||||
break;
|
||||
}
|
||||
case 12923:
|
||||
case 12924:
|
||||
case 12925:
|
||||
me->GetMotionMaster()->MovePoint(0, H_RUNTOX, H_RUNTOY, H_RUNTOZ);
|
||||
break;
|
||||
case 12936:
|
||||
case 12937:
|
||||
case 12938:
|
||||
me->GetMotionMaster()->MovePoint(0, A_RUNTOX, A_RUNTOY, A_RUNTOZ);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1749,52 +1750,53 @@ public:
|
||||
void ReceiveEmote(Player* player, uint32 emote)
|
||||
{
|
||||
me->HandleEmoteCommand(emote);
|
||||
Unit* own = me->GetOwner();
|
||||
if (!own || own->GetTypeId() != TYPEID_PLAYER || CAST_PLR(own)->GetTeam() != player->GetTeam())
|
||||
return;
|
||||
if (emote == TEXT_EMOTE_KISS)
|
||||
Unit* owner = me->GetOwner();
|
||||
if (emote != TEXT_EMOTE_KISS || owner || owner->GetTypeId() != TYPEID_PLAYER ||
|
||||
owner->ToPlayer()->GetTeam() != player->GetTeam())
|
||||
{
|
||||
std::string whisp = "";
|
||||
switch (rand() % 8)
|
||||
{
|
||||
case 0:
|
||||
whisp.append(SAY_RANDOM_MOJO0);
|
||||
break;
|
||||
case 1:
|
||||
whisp.append(SAY_RANDOM_MOJO1);
|
||||
break;
|
||||
case 2:
|
||||
whisp.append(SAY_RANDOM_MOJO2);
|
||||
break;
|
||||
case 3:
|
||||
whisp.append(SAY_RANDOM_MOJO3);
|
||||
break;
|
||||
case 4:
|
||||
whisp.append(SAY_RANDOM_MOJO4);
|
||||
break;
|
||||
case 5:
|
||||
whisp.append(SAY_RANDOM_MOJO5);
|
||||
break;
|
||||
case 6:
|
||||
whisp.append(SAY_RANDOM_MOJO6a);
|
||||
whisp.append(player->GetName());
|
||||
whisp.append(SAY_RANDOM_MOJO6b);
|
||||
break;
|
||||
case 7:
|
||||
whisp.append(SAY_RANDOM_MOJO7);
|
||||
break;
|
||||
}
|
||||
|
||||
me->MonsterWhisper(whisp.c_str(), player->GetGUID());
|
||||
if (victimGUID)
|
||||
if (Player* victim = Unit::GetPlayer(*me, victimGUID))
|
||||
victim->RemoveAura(43906);//remove polymorph frog thing
|
||||
me->AddAura(43906, player);//add polymorph frog thing
|
||||
victimGUID = player->GetGUID();
|
||||
DoCast(me, 20372, true);//tag.hearts
|
||||
me->GetMotionMaster()->MoveFollow(player, 0, 0);
|
||||
hearts = 15000;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string whisp = "";
|
||||
switch (rand() % 8)
|
||||
{
|
||||
case 0:
|
||||
whisp.append(SAY_RANDOM_MOJO0);
|
||||
break;
|
||||
case 1:
|
||||
whisp.append(SAY_RANDOM_MOJO1);
|
||||
break;
|
||||
case 2:
|
||||
whisp.append(SAY_RANDOM_MOJO2);
|
||||
break;
|
||||
case 3:
|
||||
whisp.append(SAY_RANDOM_MOJO3);
|
||||
break;
|
||||
case 4:
|
||||
whisp.append(SAY_RANDOM_MOJO4);
|
||||
break;
|
||||
case 5:
|
||||
whisp.append(SAY_RANDOM_MOJO5);
|
||||
break;
|
||||
case 6:
|
||||
whisp.append(SAY_RANDOM_MOJO6a);
|
||||
whisp.append(player->GetName());
|
||||
whisp.append(SAY_RANDOM_MOJO6b);
|
||||
break;
|
||||
case 7:
|
||||
whisp.append(SAY_RANDOM_MOJO7);
|
||||
break;
|
||||
}
|
||||
|
||||
me->MonsterWhisper(whisp.c_str(), player->GetGUID());
|
||||
if (victimGUID)
|
||||
if (Player* victim = Unit::GetPlayer(*me, victimGUID))
|
||||
victim->RemoveAura(43906); // remove polymorph frog thing
|
||||
me->AddAura(43906, player); // add polymorph frog thing
|
||||
victimGUID = player->GetGUID();
|
||||
DoCast(me, 20372, true); // tag.hearts
|
||||
me->GetMotionMaster()->MoveFollow(player, 0, 0);
|
||||
hearts = 15000;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user