Core/Player: Fixed character creation, for real this time

This commit is contained in:
Shauren
2015-01-12 23:37:59 +01:00
parent aff40d741e
commit 3519f14b23
@@ -18868,6 +18868,9 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
stmt->setUInt16(index++, (uint16)GetMapId());
stmt->setUInt32(index++, (uint32)GetInstanceId());
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
stmt->setFloat(index++, finiteAlways(GetPositionX()));
stmt->setFloat(index++, finiteAlways(GetPositionY()));
stmt->setFloat(index++, finiteAlways(GetPositionZ()));