Core/Player: Fixed character creation, for real this time
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@@ -18868,6 +18868,9 @@ void Player::SaveToDB(bool create /*=false*/)
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stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
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stmt->setUInt16(index++, (uint16)GetMapId());
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stmt->setUInt32(index++, (uint32)GetInstanceId());
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stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
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stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
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stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
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stmt->setFloat(index++, finiteAlways(GetPositionX()));
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stmt->setFloat(index++, finiteAlways(GetPositionY()));
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stmt->setFloat(index++, finiteAlways(GetPositionZ()));
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