*More fix about move flag.
--HG-- branch : trunk
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@@ -107,7 +107,7 @@ template<>
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inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t)
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{
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//Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
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i_traveller.SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, t);
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i_traveller.SendMonsterMove(x, y, z, t);
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}
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typedef Traveller<Creature> CreatureTraveller;
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