*More fix about move flag.
--HG-- branch : trunk
This commit is contained in:
@@ -729,6 +729,12 @@ void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct)
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m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
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}
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void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
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{
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m_creature->Relocate(x,y,z);
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m_creature->SendMonsterMove(x, y, z, time);
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}
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void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
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{
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if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
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@@ -150,6 +150,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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float DoGetThreat(Unit *u);
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void DoModifyThreatPercent(Unit *pUnit, int32 pct);
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void DoTeleportTo(float x, float y, float z, uint32 time = 0);
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//Teleports a player without dropping threat (only teleports to same map)
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void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
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void DoTeleportAll(float x, float y, float z, float o);
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+1
-2
@@ -192,8 +192,7 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI
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float Y = target->GetPositionY();
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float Z = target->GetPositionZ();
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m_creature->Relocate(X,Y,Z);
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m_creature->SendMonsterMove(X, Y, Z, 0, 0, 0);
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DoTeleportTo(X,Y,Z);
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DoCast(target,SPELL_BLINK_TELEPORT);
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Blink = true;
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@@ -1463,8 +1463,7 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
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m_creature->AttackStop();
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m_creature->InterruptNonMeleeSpells(false);
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m_creature->GetMotionMaster()->Clear(false);
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m_creature->Relocate(x, y, z);
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m_creature->SendMonsterMove(x, y, z, 0, 0, 0);
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DoTeleportTo(x, y, z);
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DoCast(m_creature, SPELL_TELEPORT_VISUAL, true);
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}
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@@ -1940,7 +1939,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence()
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Akama->GetMotionMaster()->Clear(false);
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//Akama->GetMotionMaster()->MoveIdle();
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Akama->Relocate(x, y, z);
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Akama->SendMonsterMove(x, y, z, 0, 0, 0);//Illidan must not die until Akama arrives.
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Akama->SendMonsterMove(x, y, z, 0);//Illidan must not die until Akama arrives.
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Akama->GetMotionMaster()->MoveChase(m_creature);
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}
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}
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@@ -306,8 +306,7 @@ struct TRINITY_DLL_DECL boss_victor_nefariusAI : public ScriptedAI
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DoCast(m_creature,8149);
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//Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues)
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m_creature->Relocate(HIDE_X,HIDE_Y,HIDE_Z,0);
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m_creature->SendMonsterMove(HIDE_X,HIDE_Y,HIDE_Z,0,true,0);
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DoTeleportTo(HIDE_X,HIDE_Y,HIDE_Z);
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m_creature->addUnitState(UNIT_STAT_FLEEING);
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//Spawn nef and have him attack a random target
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+1
-2
@@ -402,8 +402,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
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Phase = 2;
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m_creature->GetMotionMaster()->Clear();
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m_creature->Relocate(MIDDLE_X, MIDDLE_Y, MIDDLE_Z);
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m_creature->SendMonsterMove(MIDDLE_X, MIDDLE_Y, MIDDLE_Z, 0, 0, 0);
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DoTeleportTo(MIDDLE_X, MIDDLE_Y, MIDDLE_Z);
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Creature *pCreature;
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for(uint8 i = 0; i < 4; i++)
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@@ -815,8 +815,7 @@ struct TRINITY_DLL_DECL boss_yazzaiAI : public boss_priestess_guestAI
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m_creature->GetPosition(x,y,z);
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x = rand()%2 ? x+10+rand()%10 : x-10-rand()%10;
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y = rand()%2 ? y+10+rand()%10 : y-10-rand()%10;
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m_creature->Relocate(x,y,z);
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m_creature->SendMonsterMove(x, y, m_creature->GetPositionZ(), 0,0,0);
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DoTeleportTo(x, y, z);
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}
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Blink_Timer = 8000;
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}else Blink_Timer -= diff;
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@@ -95,10 +95,12 @@ struct TRINITY_DLL_DECL boss_shazzrahAI : public ScriptedAI
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Unit* target = NULL;
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
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m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,true,0);
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if(target)
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{
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DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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DoCast(target,SPELL_ARCANEEXPLOSION);
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DoResetThreat();
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}
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Blink_Timer = 45000;
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}else Blink_Timer -= diff;
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@@ -870,8 +870,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
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m_creature->StopMoving();
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m_creature->GetMotionMaster()->Clear();
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m_creature->GetMotionMaster()->MoveIdle();
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m_creature->Relocate(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0);
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m_creature->SendMonsterMove(GRAVITY_X, GRAVITY_Y,GRAVITY_Z, 0, 0, 0);
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DoTeleportTo(GRAVITY_X, GRAVITY_Y, GRAVITY_Z);
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m_creature->InterruptNonMeleeSpells(false);
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DoCast(m_creature, SPELL_FULLPOWER);
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@@ -935,8 +934,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
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m_creature->StopMoving();
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m_creature->GetMotionMaster()->Clear();
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m_creature->GetMotionMaster()->MoveIdle();
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m_creature->Relocate(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0);
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m_creature->SendMonsterMove(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0, 0, 0);
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DoTeleportTo(GRAVITY_X, GRAVITY_Y, GRAVITY_Z);
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// 1) Kael'thas will portal the whole raid right into his body
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for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i)
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{
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@@ -176,7 +176,7 @@ struct TRINITY_DLL_DECL boss_vemAI : public ScriptedAI
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if(target)
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{
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DoCast(target, SPELL_CHARGE);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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//m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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AttackStart(target);
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}
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@@ -103,8 +103,7 @@ struct TRINITY_DLL_DECL boss_ouroAI : public ScriptedAI
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Unit* target = NULL;
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
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m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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ChangeTarget_Timer = 10000 + rand()%10000;
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}else ChangeTarget_Timer -= diff;
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@@ -86,7 +86,7 @@ struct TRINITY_DLL_DECL npc_lady_sylvanas_windrunnerAI : public ScriptedAI
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{
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if( Unit* target = Unit::GetUnit(*summoned,targetGUID) )
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{
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target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0,0,0);
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target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0);
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target->Relocate(target->GetPositionX(), target->GetPositionY(), myZ+15.0);
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summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
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}
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@@ -311,7 +311,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
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if (target)
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{
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target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
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target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0,0,0);
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target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0);
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}
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Unit *Cloud = m_creature->SummonTrigger(x, y, m_creature->GetPositionZ()+16, 0, 15000);
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if(Cloud)
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@@ -365,8 +365,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
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m_creature->AttackStop();
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m_creature->GetMotionMaster()->Clear();
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m_creature->Relocate(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2],0);
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m_creature->SendMonsterMove(JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2],0,0,0);
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DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]);
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m_creature->StopMoving();
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m_creature->CastSpell(m_creature, SPELL_FIRE_BOMB_CHANNEL, false);
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//DoTeleportPlayer(m_creature, JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2], 0);
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@@ -399,8 +398,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
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m_creature->AttackStop();
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m_creature->GetMotionMaster()->Clear();
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m_creature->Relocate(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2],0);
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m_creature->SendMonsterMove(JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2],0,0,0);
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DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]);
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m_creature->StopMoving();
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m_creature->CastSpell(m_creature, SPELL_HATCH_ALL, false);
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HatchAllEggs(2);
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@@ -338,8 +338,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
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case 2:
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case 3:
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case 4:
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m_creature->Relocate(CENTER_X, CENTER_Y, CENTER_Z,0);
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m_creature->SendMonsterMove(CENTER_X, CENTER_Y, CENTER_Z,0,0,100);
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DoTeleportTo(CENTER_X, CENTER_Y, CENTER_Z, 100);
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DoResetThreat();
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m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0);
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m_creature->RemoveAurasDueToSpell(Transform[Phase].unaura);
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@@ -106,9 +106,6 @@ struct TRINITY_DLL_DECL boss_jeklikAI : public ScriptedAI
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
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{
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DoCast(target,SPELL_CHARGE);
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m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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AttackStart(target);
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}
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@@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL boss_mandokirAI : public ScriptedAI
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else
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{
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DoCast(pUnit,SPELL_CHARGE);
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m_creature->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1);
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//m_creature->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1);
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AttackStart(pUnit);
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}
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}
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@@ -83,8 +83,7 @@ struct TRINITY_DLL_DECL boss_renatakiAI : public ScriptedAI
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
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if (target)
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{
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m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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DoCast(target,SPELL_AMBUSH);
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}
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@@ -194,7 +194,6 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
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{
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DoCast(target,SPELL_CHARGE);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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DoResetThreat();
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AttackStart(target);
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}
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@@ -1154,7 +1154,7 @@ void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint3
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m_startMove = getMSTime();
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m_moveTime = time;*/
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SendMonsterMove(x, y, z, type, MovementFlags, time);
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SendMonsterMove(x, y, z, time);
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}
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Player *Creature::GetLootRecipient() const
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@@ -107,7 +107,7 @@ template<>
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inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t)
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{
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//Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
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i_traveller.SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, t);
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i_traveller.SendMonsterMove(x, y, z, t);
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}
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typedef Traveller<Creature> CreatureTraveller;
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+37
-9
@@ -362,10 +362,41 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFl
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transitTime = static_cast<uint32>(dist / speed + 0.5);
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}
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//float orientation = (float)atan2((double)dy, (double)dx);
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SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
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SendMonsterMove(x, y, z, transitTime, player);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
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void Unit::SendMonsterStop()
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{
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WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
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data.append(GetPackGUID());
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << getMSTime();
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data << uint8(1);
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SendMessageToSet(&data, true);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
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{
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WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
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data.append(GetPackGUID());
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << getMSTime();
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data << uint8(0);
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data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
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data << Time; // Time in between points
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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if(player)
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player->GetSession()->SendPacket(&data);
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else
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SendMessageToSet( &data, true );
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}
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/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
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{
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WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
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data.append(GetPackGUID());
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@@ -404,9 +435,9 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
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player->GetSession()->SendPacket(&data);
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else
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SendMessageToSet( &data, true );
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}
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}*/
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void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
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void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
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{
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uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
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@@ -418,13 +449,10 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uin
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data << GetPositionY();
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data << GetPositionZ();
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// unknown field - unrelated to orientation
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// seems to increment about 1000 for every 1.7 seconds
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// for now, we'll just use mstime
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data << getMSTime();
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data << uint8( 0 );
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data << uint32( MovementFlags );
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data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
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data << uint32( traveltime );
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data << uint32( pathSize );
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data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
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@@ -11992,7 +12020,7 @@ void Unit::StopMoving()
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// Relocate(GetPositionX(), GetPositionY(), z);
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Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
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SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
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SendMonsterStop();
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// update position and orientation;
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WorldPacket data;
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+4
-2
@@ -1036,8 +1036,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
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void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
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void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags);
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void SendMonsterStop();
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void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
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//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
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void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end);
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void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL);
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void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
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@@ -249,7 +249,7 @@ FlightPathMovementGenerator::Initialize(Player &player)
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// do not send movement, it was sent already
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i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
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player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT);
|
||||
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd());
|
||||
}
|
||||
|
||||
void FlightPathMovementGenerator::Finalize(Player & player)
|
||||
|
||||
Reference in New Issue
Block a user