*More fix about move flag.
--HG-- branch : trunk
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@@ -1154,7 +1154,7 @@ void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint3
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m_startMove = getMSTime();
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m_moveTime = time;*/
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SendMonsterMove(x, y, z, type, MovementFlags, time);
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SendMonsterMove(x, y, z, time);
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}
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Player *Creature::GetLootRecipient() const
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