Merge pull request #12813 from MitchesD/misc_2
Scripts/ScarletMonastery: rewritten InstanceScript and some bosses conve...
This commit is contained in:
@@ -70,6 +70,11 @@ class boss_arcanist_doan : public CreatureScript
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events.ScheduleEvent(EVENT_POLYMORPH, 30 * IN_MILLISECONDS);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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@@ -119,7 +124,7 @@ class boss_arcanist_doan : public CreatureScript
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_arcanist_doanAI(creature);
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return GetInstanceAI<boss_arcanist_doanAI>(creature);
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}
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};
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@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -25,79 +24,104 @@ EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "scarlet_monastery.h"
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enum Spells
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{
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SPELL_CALLOFTHEGRAVE = 17831,
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SPELL_CALL_OF_THE_GRAVE = 17831,
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SPELL_TERRIFY = 7399,
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SPELL_SOULSIPHON = 7290
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SPELL_SOUL_SIPHON = 7290
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};
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enum Events
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{
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EVENT_CALL_OF_GRAVE = 1,
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EVENT_TERRIFY,
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EVENT_SOUL_SIPHON
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};
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class boss_azshir_the_sleepless : public CreatureScript
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{
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public:
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boss_azshir_the_sleepless() : CreatureScript("boss_azshir_the_sleepless") { }
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public:
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boss_azshir_the_sleepless() : CreatureScript("boss_azshir_the_sleepless") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_azshir_the_sleeplessAI(creature);
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}
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struct boss_azshir_the_sleeplessAI : public ScriptedAI
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{
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boss_azshir_the_sleeplessAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 SoulSiphon_Timer;
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uint32 CallOftheGrave_Timer;
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uint32 Terrify_Timer;
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void Reset() override
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struct boss_azshir_the_sleeplessAI : public BossAI
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{
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SoulSiphon_Timer = 1;
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CallOftheGrave_Timer = 30000;
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Terrify_Timer = 20000;
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}
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void EnterCombat(Unit* /*who*/) override { }
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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//If we are <50% hp cast Soul Siphon rank 1
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if (!HealthAbovePct(50) && !me->IsNonMeleeSpellCast(false))
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boss_azshir_the_sleeplessAI(Creature* creature) : BossAI(creature, DATA_AZSHIR)
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{
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//SoulSiphon_Timer
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if (SoulSiphon_Timer <= diff)
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_siphon = false;
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}
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void Reset() override
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{
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_Reset();
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_siphon = false;
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}
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void EnterCombat(Unit* /*who*/) override
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_CALL_OF_GRAVE, 30000);
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events.ScheduleEvent(EVENT_TERRIFY, 20000);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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}
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void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) override
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{
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if (HealthBelowPct(50) && !_siphon)
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{
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DoCastVictim(SPELL_SOULSIPHON);
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DoCastVictim(SPELL_SOUL_SIPHON);
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events.ScheduleEvent(EVENT_SOUL_SIPHON, 20000);
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_siphon = true;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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//SoulSiphon_Timer = 20000;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_CALL_OF_GRAVE:
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DoCastVictim(SPELL_CALL_OF_THE_GRAVE);
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events.ScheduleEvent(EVENT_CALL_OF_GRAVE, 30000);
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break;
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case EVENT_TERRIFY:
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DoCastVictim(SPELL_TERRIFY);
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events.ScheduleEvent(EVENT_TERRIFY, 20000);
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break;
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case EVENT_SOUL_SIPHON:
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DoCastVictim(SPELL_SOUL_SIPHON);
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events.ScheduleEvent(EVENT_SOUL_SIPHON, 20000);
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break;
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default:
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break;
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}
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}
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else SoulSiphon_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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//CallOfTheGrave_Timer
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if (CallOftheGrave_Timer <= diff)
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{
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DoCastVictim(SPELL_CALLOFTHEGRAVE);
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CallOftheGrave_Timer = 30000;
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}
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else CallOftheGrave_Timer -= diff;
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private:
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bool _siphon;
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};
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//Terrify_Timer
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if (Terrify_Timer <= diff)
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{
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DoCastVictim(SPELL_TERRIFY);
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Terrify_Timer = 20000;
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}
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else Terrify_Timer -= diff;
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DoMeleeAttackIfReady();
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_azshir_the_sleeplessAI>(creature);
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}
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};
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};
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void AddSC_boss_azshir_the_sleepless()
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@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -16,15 +15,9 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Bloodmage_Thalnos
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SD%Complete: 100
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SDComment:
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SDCategory: Scarlet Monastery
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "scarlet_monastery.h"
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enum Yells
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{
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@@ -38,95 +31,102 @@ enum Spells
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SPELL_FLAMESHOCK = 8053,
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SPELL_SHADOWBOLT = 1106,
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SPELL_FLAMESPIKE = 8814,
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SPELL_FIRENOVA = 16079,
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SPELL_FIRENOVA = 16079
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};
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enum Events
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{
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EVENT_FLAME_SHOCK = 1,
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EVENT_SHADOW_BOLT,
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EVENT_FLAME_SPIKE,
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EVENT_FIRE_NOVA
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};
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class boss_bloodmage_thalnos : public CreatureScript
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{
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public:
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boss_bloodmage_thalnos() : CreatureScript("boss_bloodmage_thalnos") { }
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public:
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boss_bloodmage_thalnos() : CreatureScript("boss_bloodmage_thalnos") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_bloodmage_thalnosAI(creature);
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}
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struct boss_bloodmage_thalnosAI : public ScriptedAI
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{
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boss_bloodmage_thalnosAI(Creature* creature) : ScriptedAI(creature) { }
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bool HpYell;
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uint32 FlameShock_Timer;
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uint32 ShadowBolt_Timer;
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uint32 FlameSpike_Timer;
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uint32 FireNova_Timer;
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void Reset() override
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struct boss_bloodmage_thalnosAI : public BossAI
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{
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HpYell = false;
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FlameShock_Timer = 10000;
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ShadowBolt_Timer = 2000;
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FlameSpike_Timer = 8000;
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FireNova_Timer = 40000;
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}
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boss_bloodmage_thalnosAI(Creature* creature) : BossAI(creature, DATA_BLOODMAGE_THALNOS)
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{
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_hpYell = false;
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}
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void EnterCombat(Unit* /*who*/) override
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void Reset() override
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{
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_hpYell = false;
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_Reset();
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}
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_EnterCombat();
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events.ScheduleEvent(EVENT_FLAME_SHOCK, 10000);
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events.ScheduleEvent(EVENT_SHADOW_BOLT, 2000);
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events.ScheduleEvent(EVENT_FLAME_SPIKE, 8000);
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events.ScheduleEvent(EVENT_FIRE_NOVA, 40000);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_KILL);
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}
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void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) override
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{
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if (HealthBelowPct(35) && !_hpYell)
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{
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Talk(SAY_HEALTH);
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_hpYell = true;
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}
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}
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void ExecuteEvent(uint32 eventId) override
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{
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switch (eventId)
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{
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case EVENT_FLAME_SHOCK:
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DoCastVictim(SPELL_FLAMESHOCK);
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events.ScheduleEvent(EVENT_FLAME_SHOCK, urand(10000, 15000));
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break;
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case EVENT_SHADOW_BOLT:
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DoCastVictim(SPELL_SHADOWBOLT);
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events.ScheduleEvent(EVENT_SHADOW_BOLT, 2000);
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break;
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case EVENT_FLAME_SPIKE:
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DoCastVictim(SPELL_FLAMESPIKE);
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events.ScheduleEvent(EVENT_FLAME_SPIKE, 30000);
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break;
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case EVENT_FIRE_NOVA:
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DoCastVictim(SPELL_FIRENOVA);
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events.ScheduleEvent(EVENT_FIRE_NOVA, 40000);
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break;
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default:
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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BossAI::UpdateAI(diff);
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}
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private:
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bool _hpYell;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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Talk(SAY_AGGRO);
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return GetInstanceAI<boss_bloodmage_thalnosAI>(creature);
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}
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void KilledUnit(Unit* /*Victim*/) override
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{
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Talk(SAY_KILL);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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//If we are <35% hp
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if (!HpYell && !HealthAbovePct(35))
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{
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Talk(SAY_HEALTH);
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HpYell = true;
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}
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//FlameShock_Timer
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if (FlameShock_Timer <= diff)
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{
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DoCastVictim(SPELL_FLAMESHOCK);
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FlameShock_Timer = urand(10000, 15000);
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}
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else FlameShock_Timer -= diff;
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//FlameSpike_Timer
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if (FlameSpike_Timer <= diff)
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{
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DoCastVictim(SPELL_FLAMESPIKE);
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FlameSpike_Timer = 30000;
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}
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else FlameSpike_Timer -= diff;
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//FireNova_Timer
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if (FireNova_Timer <= diff)
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{
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DoCastVictim(SPELL_FIRENOVA);
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FireNova_Timer = 40000;
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}
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else FireNova_Timer -= diff;
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//ShadowBolt_Timer
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if (ShadowBolt_Timer <= diff)
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{
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DoCastVictim(SPELL_SHADOWBOLT);
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ShadowBolt_Timer = 2000;
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}
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else ShadowBolt_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_bloodmage_thalnos()
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@@ -155,13 +155,13 @@ public:
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{
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npc_wisp_invisAI(Creature* creature) : ScriptedAI(creature)
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{
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Creaturetype = delay = spell = spell2 = 0;
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Creaturetype = delay = _spell = _spell2 = 0;
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}
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uint32 Creaturetype;
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uint32 delay;
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uint32 spell;
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uint32 spell2;
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uint32 _spell;
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uint32 _spell2;
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void Reset() override { }
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void EnterCombat(Unit* /*who*/) override { }
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void SetType(uint32 _type)
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@@ -169,24 +169,24 @@ public:
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switch (Creaturetype = _type)
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{
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case 1:
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spell = SPELL_PUMPKIN_AURA_GREEN;
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_spell = SPELL_PUMPKIN_AURA_GREEN;
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break;
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case 2:
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delay = 15000;
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spell = SPELL_BODY_FLAME;
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spell2 = SPELL_DEATH;
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_spell = SPELL_BODY_FLAME;
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_spell2 = SPELL_DEATH;
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break;
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case 3:
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delay = 15000;
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spell = SPELL_SMOKE;
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_spell = SPELL_SMOKE;
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break;
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case 4:
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delay = 7000;
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spell2 = SPELL_WISP_BLUE;
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_spell2 = SPELL_WISP_BLUE;
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break;
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}
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if (spell)
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DoCast(me, spell);
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if (_spell)
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DoCast(me, _spell);
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}
|
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|
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
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@@ -196,7 +196,6 @@ public:
|
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}
|
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|
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void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
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if (!who || Creaturetype != 1 || !who->isTargetableForAttack())
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return;
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@@ -212,8 +211,8 @@ public:
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if (delay <= diff)
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{
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me->RemoveAurasDueToSpell(SPELL_SMOKE);
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if (spell2)
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DoCast(me, spell2);
|
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if (_spell2)
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DoCast(me, _spell2);
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delay = 0;
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} else delay -= diff;
|
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}
|
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@@ -435,7 +434,7 @@ public:
|
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}
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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//instance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED);
|
||||
//instance->SetBossState(DATA_HORSEMAN_EVENT, NOT_STARTED);
|
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}
|
||||
|
||||
void FlyMode()
|
||||
@@ -471,7 +470,7 @@ public:
|
||||
break;
|
||||
}
|
||||
case 6:
|
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instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject
|
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instance->SetData(DATA_PUMPKIN_SHRINE, 0); //hide gameobject
|
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break;
|
||||
case 19:
|
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me->SetDisableGravity(false);
|
||||
@@ -493,7 +492,7 @@ public:
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
|
||||
instance->SetBossState(DATA_HORSEMAN_EVENT, IN_PROGRESS);
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
@@ -503,7 +502,6 @@ public:
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (withhead && Phase != 0)
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
@@ -567,7 +565,7 @@ public:
|
||||
flame->CastSpell(flame, SPELL_BODY_FLAME, false);
|
||||
if (Creature* wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
|
||||
ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, wisp->AI())->SetType(4);
|
||||
instance->SetData(DATA_HORSEMAN_EVENT, DONE);
|
||||
instance->SetBossState(DATA_HORSEMAN_EVENT, DONE);
|
||||
|
||||
Map::PlayerList const& players = me->GetMap()->GetPlayers();
|
||||
if (!players.isEmpty())
|
||||
@@ -852,7 +850,6 @@ public:
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (!who || !me->IsValidAttackTarget(who) || me->GetVictim())
|
||||
return;
|
||||
@@ -880,9 +877,9 @@ public:
|
||||
InstanceScript* instance = player->GetInstanceScript();
|
||||
if (instance)
|
||||
{
|
||||
if (instance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED)
|
||||
if (instance->GetBossState(DATA_HORSEMAN_EVENT) != NOT_STARTED)
|
||||
return true;
|
||||
instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS);
|
||||
instance->SetBossState(DATA_HORSEMAN_EVENT, IN_PROGRESS);
|
||||
}
|
||||
/* if (soil->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER && player->getLevel() > 64)
|
||||
{
|
||||
|
||||
@@ -26,6 +26,7 @@ EndScriptData */
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
#include "scarlet_monastery.h"
|
||||
|
||||
enum Says
|
||||
{
|
||||
@@ -44,89 +45,103 @@ enum Spells
|
||||
SPELL_FRENZY = 8269
|
||||
};
|
||||
|
||||
enum Entry
|
||||
enum Npcs
|
||||
{
|
||||
ENTRY_SCARLET_TRAINEE = 6575,
|
||||
ENTRY_SCARLET_MYRMIDON = 4295
|
||||
NPC_SCARLET_TRAINEE = 6575,
|
||||
NPC_SCARLET_MYRMIDON = 4295
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_CLEAVE = 1,
|
||||
EVENT_WHIRLWIND
|
||||
};
|
||||
|
||||
Position const ScarletTraineePos = { 1939.18f, -431.58f, 17.09f, 6.22f };
|
||||
|
||||
class boss_herod : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_herod() : CreatureScript("boss_herod") { }
|
||||
public:
|
||||
boss_herod() : CreatureScript("boss_herod") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new boss_herodAI(creature);
|
||||
}
|
||||
|
||||
struct boss_herodAI : public ScriptedAI
|
||||
{
|
||||
boss_herodAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
bool Enrage;
|
||||
|
||||
uint32 Cleave_Timer;
|
||||
uint32 Whirlwind_Timer;
|
||||
|
||||
void Reset() override
|
||||
struct boss_herodAI : public BossAI
|
||||
{
|
||||
Enrage = false;
|
||||
Cleave_Timer = 12000;
|
||||
Whirlwind_Timer = 60000;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
DoCast(me, SPELL_RUSHINGCHARGE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
for (uint8 i = 0; i < 20; ++i)
|
||||
me->SummonCreature(ENTRY_SCARLET_TRAINEE, 1939.18f, -431.58f, 17.09f, 6.22f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//If we are <30% hp goes Enraged
|
||||
if (!Enrage && !HealthAbovePct(30) && !me->IsNonMeleeSpellCast(false))
|
||||
boss_herodAI(Creature* creature) : BossAI(creature, DATA_HEROD)
|
||||
{
|
||||
Talk(EMOTE_ENRAGE);
|
||||
Talk(SAY_ENRAGE);
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
Enrage = true;
|
||||
_enrage = false;
|
||||
}
|
||||
|
||||
//Cleave_Timer
|
||||
if (Cleave_Timer <= diff)
|
||||
void Reset() override
|
||||
{
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
Cleave_Timer = 12000;
|
||||
_enrage = false;
|
||||
_Reset();
|
||||
}
|
||||
else Cleave_Timer -= diff;
|
||||
|
||||
// Whirlwind_Timer
|
||||
if (Whirlwind_Timer <= diff)
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_WHIRLWIND);
|
||||
DoCastVictim(SPELL_WHIRLWIND);
|
||||
Whirlwind_Timer = 30000;
|
||||
}
|
||||
else Whirlwind_Timer -= diff;
|
||||
Talk(SAY_AGGRO);
|
||||
DoCast(me, SPELL_RUSHINGCHARGE);
|
||||
_EnterCombat();
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 12000);
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 60000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
{
|
||||
Talk(SAY_KILL);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
|
||||
for (uint8 i = 0; i < 20; ++i)
|
||||
me->SummonCreature(NPC_SCARLET_TRAINEE, ScarletTraineePos, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) override
|
||||
{
|
||||
if (HealthBelowPct(30) && !_enrage)
|
||||
{
|
||||
Talk(EMOTE_ENRAGE);
|
||||
Talk(SAY_ENRAGE);
|
||||
DoCast(me, SPELL_FRENZY);
|
||||
_enrage = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ExecuteEvent(uint32 eventId) override
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_CLEAVE:
|
||||
DoCastVictim(SPELL_CLEAVE);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 12000);
|
||||
break;
|
||||
case EVENT_WHIRLWIND:
|
||||
Talk(SAY_WHIRLWIND);
|
||||
DoCastVictim(SPELL_WHIRLWIND);
|
||||
events.ScheduleEvent(EVENT_WHIRLWIND, 30000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
BossAI::UpdateAI(diff);
|
||||
}
|
||||
|
||||
private:
|
||||
bool _enrage;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetInstanceAI<boss_herodAI>(creature);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class npc_scarlet_trainee : public CreatureScript
|
||||
|
||||
+14
-2
@@ -25,6 +25,7 @@ EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "scarlet_monastery.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
@@ -43,12 +44,15 @@ public:
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new boss_high_inquisitor_fairbanksAI(creature);
|
||||
return GetInstanceAI<boss_high_inquisitor_fairbanksAI>(creature);
|
||||
}
|
||||
|
||||
struct boss_high_inquisitor_fairbanksAI : public ScriptedAI
|
||||
{
|
||||
boss_high_inquisitor_fairbanksAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
boss_high_inquisitor_fairbanksAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
instance = creature->GetInstanceScript();
|
||||
}
|
||||
|
||||
uint32 CurseOfBlood_Timer;
|
||||
uint32 DispelMagic_Timer;
|
||||
@@ -57,6 +61,7 @@ public:
|
||||
uint32 Sleep_Timer;
|
||||
uint32 Dispel_Timer;
|
||||
bool PowerWordShield;
|
||||
InstanceScript* instance;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
@@ -69,12 +74,19 @@ public:
|
||||
PowerWordShield = false;
|
||||
me->SetStandState(UNIT_STAND_STATE_DEAD);
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7);
|
||||
instance->SetBossState(DATA_HIGH_INQUISITOR_FAIRBANKS, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
|
||||
instance->SetBossState(DATA_HIGH_INQUISITOR_FAIRBANKS, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
instance->SetBossState(DATA_HIGH_INQUISITOR_FAIRBANKS, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
@@ -16,15 +15,9 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Boss_Houndmaster_Loksey
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDCategory: Scarlet Monastery
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "scarlet_monastery.h"
|
||||
|
||||
enum Yells
|
||||
{
|
||||
@@ -37,47 +30,60 @@ enum Spells
|
||||
SPELL_BLOODLUST = 6742
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_BLOODLUST = 1
|
||||
};
|
||||
|
||||
class boss_houndmaster_loksey : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_houndmaster_loksey() : CreatureScript("boss_houndmaster_loksey") { }
|
||||
public:
|
||||
boss_houndmaster_loksey() : CreatureScript("boss_houndmaster_loksey") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new boss_houndmaster_lokseyAI(creature);
|
||||
}
|
||||
|
||||
struct boss_houndmaster_lokseyAI : public ScriptedAI
|
||||
{
|
||||
boss_houndmaster_lokseyAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 BloodLust_Timer;
|
||||
|
||||
void Reset() override
|
||||
struct boss_houndmaster_lokseyAI : public BossAI
|
||||
{
|
||||
BloodLust_Timer = 20000;
|
||||
}
|
||||
boss_houndmaster_lokseyAI(Creature* creature) : BossAI(creature, DATA_HOUNDMASTER_LOKSEY) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (BloodLust_Timer <= diff)
|
||||
void Reset() override
|
||||
{
|
||||
DoCast(me, SPELL_BLOODLUST);
|
||||
BloodLust_Timer = 20000;
|
||||
_Reset();
|
||||
}
|
||||
else BloodLust_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_BLOODLUST, 20000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void ExecuteEvent(uint32 eventId) override
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_BLOODLUST:
|
||||
DoCast(me, SPELL_BLOODLUST);
|
||||
events.ScheduleEvent(EVENT_BLOODLUST, 20000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
BossAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetInstanceAI<boss_houndmaster_lokseyAI>(creature);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_houndmaster_loksey()
|
||||
|
||||
@@ -69,11 +69,13 @@ public:
|
||||
ShadowWordPain_Timer = 5000;
|
||||
Yell60 = false;
|
||||
Yell30 = false;
|
||||
instance->SetBossState(DATA_INTERROGATOR_VISHAS, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
instance->SetBossState(DATA_INTERROGATOR_VISHAS, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*Victim*/) override
|
||||
@@ -86,6 +88,7 @@ public:
|
||||
//Any other Actions to do with vorrel? setStandState?
|
||||
if (Creature* vorrel = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VORREL)))
|
||||
vorrel->AI()->Talk(SAY_TRIGGER_VORREL);
|
||||
instance->SetBossState(DATA_INTERROGATOR_VISHAS, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
@@ -95,7 +95,7 @@ public:
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
if (me->IsAlive())
|
||||
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
|
||||
instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
|
||||
|
||||
_bHasDied = false;
|
||||
_bHeal = false;
|
||||
@@ -104,8 +104,8 @@ public:
|
||||
|
||||
void JustReachedHome() override
|
||||
{
|
||||
if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED)
|
||||
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL);
|
||||
if (instance->GetBossState(DATA_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED)
|
||||
instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, FAIL);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
@@ -129,7 +129,7 @@ public:
|
||||
//On first death, fake death and open door, as well as initiate whitemane if exist
|
||||
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_WHITEMANE)))
|
||||
{
|
||||
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS);
|
||||
instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS);
|
||||
|
||||
Whitemane->GetMotionMaster()->MovePoint(1, 1163.113370f, 1398.856812f, 32.527786f);
|
||||
|
||||
@@ -163,7 +163,7 @@ public:
|
||||
Talk(SAY_MO_RESURRECTED);
|
||||
_bFakeDeath = false;
|
||||
|
||||
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL);
|
||||
instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, SPECIAL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ public:
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (_bHasDied && !_bHeal && instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL)
|
||||
if (_bHasDied && !_bHeal && instance->GetBossState(DATA_MOGRAINE_AND_WHITE_EVENT) == SPECIAL)
|
||||
{
|
||||
//On resurrection, stop fake death and heal whitemane and resume fight
|
||||
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_WHITEMANE)))
|
||||
@@ -254,12 +254,12 @@ public:
|
||||
_bCanResurrect = false;
|
||||
|
||||
if (me->IsAlive())
|
||||
instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
|
||||
instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED);
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED)
|
||||
if (instance->GetBossState(DATA_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED)
|
||||
return;
|
||||
|
||||
ScriptedAI::AttackStart(who);
|
||||
|
||||
@@ -25,84 +25,87 @@ EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "scarlet_monastery.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_LICHSLAP = 28873,
|
||||
SPELL_FROSTBOLTVOLLEY = 8398,
|
||||
SPELL_FROSTBOLT_VOLLEY = 8398,
|
||||
SPELL_MINDFLAY = 17313,
|
||||
SPELL_FROSTNOVA = 15531
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_LICH_SLAP = 1,
|
||||
EVENT_FROSTBOLT_VOLLEY,
|
||||
EVENT_MIND_FLAY,
|
||||
EVENT_FROST_NOVA
|
||||
};
|
||||
|
||||
class boss_scorn : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_scorn() : CreatureScript("boss_scorn") { }
|
||||
public:
|
||||
boss_scorn() : CreatureScript("boss_scorn") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new boss_scornAI(creature);
|
||||
}
|
||||
|
||||
struct boss_scornAI : public ScriptedAI
|
||||
{
|
||||
boss_scornAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 LichSlap_Timer;
|
||||
uint32 FrostboltVolley_Timer;
|
||||
uint32 MindFlay_Timer;
|
||||
uint32 FrostNova_Timer;
|
||||
|
||||
void Reset() override
|
||||
struct boss_scornAI : public BossAI
|
||||
{
|
||||
LichSlap_Timer = 45000;
|
||||
FrostboltVolley_Timer = 30000;
|
||||
MindFlay_Timer = 30000;
|
||||
FrostNova_Timer = 30000;
|
||||
}
|
||||
boss_scornAI(Creature* creature) : BossAI(creature, DATA_SCORN) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_LICH_SLAP, 45000);
|
||||
events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 30000);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, 30000);
|
||||
events.ScheduleEvent(EVENT_FROST_NOVA, 30000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void ExecuteEvent(uint32 eventId) override
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_LICH_SLAP:
|
||||
DoCastVictim(SPELL_LICHSLAP);
|
||||
events.ScheduleEvent(EVENT_LICH_SLAP, 45000);
|
||||
break;
|
||||
case EVENT_FROSTBOLT_VOLLEY:
|
||||
DoCastVictim(SPELL_FROSTBOLT_VOLLEY);
|
||||
events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 20000);
|
||||
break;
|
||||
case EVENT_MIND_FLAY:
|
||||
DoCastVictim(SPELL_MINDFLAY);
|
||||
events.ScheduleEvent(EVENT_MIND_FLAY, 20000);
|
||||
break;
|
||||
case EVENT_FROST_NOVA:
|
||||
DoCastVictim(SPELL_FROSTNOVA);
|
||||
events.ScheduleEvent(EVENT_FROST_NOVA, 15000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
BossAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//LichSlap_Timer
|
||||
if (LichSlap_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_LICHSLAP);
|
||||
LichSlap_Timer = 45000;
|
||||
}
|
||||
else LichSlap_Timer -= diff;
|
||||
|
||||
//FrostboltVolley_Timer
|
||||
if (FrostboltVolley_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FROSTBOLTVOLLEY);
|
||||
FrostboltVolley_Timer = 20000;
|
||||
}
|
||||
else FrostboltVolley_Timer -= diff;
|
||||
|
||||
//MindFlay_Timer
|
||||
if (MindFlay_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_MINDFLAY);
|
||||
MindFlay_Timer = 20000;
|
||||
}
|
||||
else MindFlay_Timer -= diff;
|
||||
|
||||
//FrostNova_Timer
|
||||
if (FrostNova_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FROSTNOVA);
|
||||
FrostNova_Timer = 15000;
|
||||
}
|
||||
else FrostNova_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
return GetInstanceAI<boss_scornAI>(creature);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_boss_scorn()
|
||||
|
||||
+176
-118
@@ -1,6 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
@@ -16,146 +15,205 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Instance_Scarlet_Monastery
|
||||
SD%Complete: 50
|
||||
SDComment:
|
||||
SDCategory: Scarlet Monastery
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "scarlet_monastery.h"
|
||||
|
||||
enum Entry
|
||||
DoorData const doorData[] =
|
||||
{
|
||||
ENTRY_PUMPKIN_SHRINE = 186267,
|
||||
ENTRY_HORSEMAN = 23682,
|
||||
ENTRY_HEAD = 23775,
|
||||
ENTRY_PUMPKIN = 23694
|
||||
{ GO_HIGH_INQUISITORS_DOOR, DATA_MOGRAINE_AND_WHITE_EVENT, DOOR_TYPE_ROOM, BOUNDARY_NONE },
|
||||
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
|
||||
};
|
||||
|
||||
#define MAX_ENCOUNTER 2
|
||||
|
||||
class instance_scarlet_monastery : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { }
|
||||
public:
|
||||
instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
{
|
||||
return new instance_scarlet_monastery_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) { }
|
||||
|
||||
uint64 PumpkinShrineGUID;
|
||||
uint64 HorsemanGUID;
|
||||
uint64 HeadGUID;
|
||||
std::set<uint64> HorsemanAdds;
|
||||
|
||||
uint64 MograineGUID;
|
||||
uint64 WhitemaneGUID;
|
||||
uint64 VorrelGUID;
|
||||
uint64 DoorHighInquisitorGUID;
|
||||
|
||||
uint32 encounter[MAX_ENCOUNTER];
|
||||
|
||||
void Initialize() override
|
||||
struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript
|
||||
{
|
||||
memset(&encounter, 0, sizeof(encounter));
|
||||
|
||||
PumpkinShrineGUID = 0;
|
||||
HorsemanGUID = 0;
|
||||
HeadGUID = 0;
|
||||
HorsemanAdds.clear();
|
||||
|
||||
MograineGUID = 0;
|
||||
WhitemaneGUID = 0;
|
||||
VorrelGUID = 0;
|
||||
DoorHighInquisitorGUID = 0;
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
case ENTRY_PUMPKIN_SHRINE: PumpkinShrineGUID = go->GetGUID();break;
|
||||
case 104600: DoorHighInquisitorGUID = go->GetGUID(); break;
|
||||
SetBossNumber(EncounterCount);
|
||||
LoadDoorData(doorData);
|
||||
|
||||
PumpkinShrineGUID = 0;
|
||||
HorsemanGUID = 0;
|
||||
HeadGUID = 0;
|
||||
MograineGUID = 0;
|
||||
WhitemaneGUID = 0;
|
||||
VorrelGUID = 0;
|
||||
|
||||
HorsemanAdds.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
void OnGameObjectCreate(GameObject* go) override
|
||||
{
|
||||
case ENTRY_HORSEMAN: HorsemanGUID = creature->GetGUID(); break;
|
||||
case ENTRY_HEAD: HeadGUID = creature->GetGUID(); break;
|
||||
case ENTRY_PUMPKIN: HorsemanAdds.insert(creature->GetGUID());break;
|
||||
case 3976: MograineGUID = creature->GetGUID(); break;
|
||||
case 3977: WhitemaneGUID = creature->GetGUID(); break;
|
||||
case 3981: VorrelGUID = creature->GetGUID(); break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 data) override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TYPE_MOGRAINE_AND_WHITE_EVENT:
|
||||
if (data == IN_PROGRESS)
|
||||
DoUseDoorOrButton(DoorHighInquisitorGUID);
|
||||
if (data == FAIL)
|
||||
DoUseDoorOrButton(DoorHighInquisitorGUID);
|
||||
|
||||
encounter[0] = data;
|
||||
break;
|
||||
case GAMEOBJECT_PUMPKIN_SHRINE:
|
||||
HandleGameObject(PumpkinShrineGUID, false);
|
||||
break;
|
||||
case DATA_HORSEMAN_EVENT:
|
||||
encounter[1] = data;
|
||||
if (data == DONE)
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
for (std::set<uint64>::const_iterator itr = HorsemanAdds.begin(); itr != HorsemanAdds.end(); ++itr)
|
||||
{
|
||||
Creature* add = instance->GetCreature(*itr);
|
||||
if (add && add->IsAlive())
|
||||
add->Kill(add);
|
||||
}
|
||||
HorsemanAdds.clear();
|
||||
HandleGameObject(PumpkinShrineGUID, false);
|
||||
case GO_PUMPKIN_SHRINE:
|
||||
PumpkinShrineGUID = go->GetGUID();
|
||||
break;
|
||||
case GO_HIGH_INQUISITORS_DOOR:
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 type) const override
|
||||
{
|
||||
switch (type)
|
||||
void OnGameObjectRemove(GameObject* go) override
|
||||
{
|
||||
//case GAMEOBJECT_PUMPKIN_SHRINE: return PumpkinShrineGUID;
|
||||
//case DATA_HORSEMAN: return HorsemanGUID;
|
||||
//case DATA_HEAD: return HeadGUID;
|
||||
case DATA_MOGRAINE: return MograineGUID;
|
||||
case DATA_WHITEMANE: return WhitemaneGUID;
|
||||
case DATA_VORREL: return VorrelGUID;
|
||||
case DATA_DOOR_WHITEMANE: return DoorHighInquisitorGUID;
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_HIGH_INQUISITORS_DOOR:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 type) const override
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_HORSEMAN:
|
||||
HorsemanGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HEAD:
|
||||
HeadGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_PUMPKIN:
|
||||
HorsemanAdds.insert(creature->GetGUID());
|
||||
break;
|
||||
case NPC_MOGRAINE:
|
||||
MograineGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_WHITEMANE:
|
||||
WhitemaneGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_VORREL:
|
||||
VorrelGUID = creature->GetGUID();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SetData(uint32 type, uint32 /*data*/) override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_PUMPKIN_SHRINE:
|
||||
HandleGameObject(PumpkinShrineGUID, false);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 type, EncounterState state) override
|
||||
{
|
||||
if (!InstanceScript::SetBossState(type, state))
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DATA_HORSEMAN_EVENT:
|
||||
if (state == DONE)
|
||||
{
|
||||
for (uint64 guid : HorsemanAdds)
|
||||
{
|
||||
Creature* add = instance->GetCreature(guid);
|
||||
if (add && add->IsAlive())
|
||||
add->Kill(add);
|
||||
}
|
||||
HorsemanAdds.clear();
|
||||
HandleGameObject(PumpkinShrineGUID, false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 type) const override
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case DATA_MOGRAINE:
|
||||
return MograineGUID;
|
||||
case DATA_WHITEMANE:
|
||||
return WhitemaneGUID;
|
||||
case DATA_VORREL:
|
||||
return VorrelGUID;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData() override
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "S M " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* str) override
|
||||
{
|
||||
if (!str)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(str);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(str);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'S' && dataHead2 == 'M')
|
||||
{
|
||||
for (uint8 i = 0; i < EncounterCount; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64 PumpkinShrineGUID;
|
||||
uint64 HorsemanGUID;
|
||||
uint64 HeadGUID;
|
||||
uint64 MograineGUID;
|
||||
uint64 WhitemaneGUID;
|
||||
uint64 VorrelGUID;
|
||||
|
||||
std::set<uint64> HorsemanAdds;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
{
|
||||
if (type == TYPE_MOGRAINE_AND_WHITE_EVENT)
|
||||
return encounter[0];
|
||||
if (type == DATA_HORSEMAN_EVENT)
|
||||
return encounter[1];
|
||||
return 0;
|
||||
return new instance_scarlet_monastery_InstanceMapScript(map);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_instance_scarlet_monastery()
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
@@ -19,19 +18,43 @@
|
||||
#ifndef SCARLET_M_
|
||||
#define SCARLET_M_
|
||||
|
||||
uint32 const EncounterCount = 10;
|
||||
|
||||
enum DataTypes
|
||||
{
|
||||
TYPE_MOGRAINE_AND_WHITE_EVENT = 1,
|
||||
|
||||
DATA_MOGRAINE_AND_WHITE_EVENT = 1,
|
||||
DATA_MOGRAINE = 2,
|
||||
DATA_WHITEMANE = 3,
|
||||
DATA_DOOR_WHITEMANE = 4,
|
||||
|
||||
DATA_HORSEMAN_EVENT = 5,
|
||||
GAMEOBJECT_PUMPKIN_SHRINE = 6,
|
||||
DATA_HORSEMAN_EVENT = 4,
|
||||
DATA_PUMPKIN_SHRINE = 5,
|
||||
|
||||
DATA_VORREL = 7,
|
||||
DATA_ARCANIST_DOAN = 8
|
||||
DATA_VORREL = 6,
|
||||
DATA_ARCANIST_DOAN = 7,
|
||||
DATA_AZSHIR = 8,
|
||||
DATA_BLOODMAGE_THALNOS = 9,
|
||||
DATA_HEROD = 10,
|
||||
DATA_HIGH_INQUISITOR_FAIRBANKS = 11,
|
||||
DATA_HOUNDMASTER_LOKSEY = 12,
|
||||
DATA_INTERROGATOR_VISHAS = 13,
|
||||
DATA_SCORN = 14
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_MOGRAINE = 3976,
|
||||
NPC_WHITEMANE = 3977,
|
||||
NPC_VORREL = 3981,
|
||||
|
||||
NPC_HORSEMAN = 23682,
|
||||
NPC_HEAD = 23775,
|
||||
NPC_PUMPKIN = 23694
|
||||
};
|
||||
|
||||
enum GameObjectIds
|
||||
{
|
||||
GO_HIGH_INQUISITORS_DOOR = 104600,
|
||||
GO_PUMPKIN_SHRINE = 186267
|
||||
};
|
||||
|
||||
#endif // SCARLET_M_
|
||||
|
||||
Reference in New Issue
Block a user