Core/SAI: Fixed crashes when SAI targets pets that use sai if not tamed
Closes #21870 (cherry picked from commit beb333738db0d493bf95994eb5557e174e5dd3a6)
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@@ -74,7 +74,7 @@ bool SmartScript::IsSmart(Creature* c, bool silent)
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return false;
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bool smart = true;
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if (c && c->GetAIName() != "SmartAI")
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if (!dynamic_cast<SmartAI*>(c->AI()))
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smart = false;
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if (!smart && !silent)
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@@ -90,7 +90,7 @@ bool SmartScript::IsSmart(GameObject* g, bool silent)
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return false;
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bool smart = true;
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if (g && g->GetAIName() != "SmartGameObjectAI")
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if (!dynamic_cast<SmartGameObjectAI*>(g->AI()))
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smart = false;
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if (!smart && !silent)
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