* moved IsGameObjectOfTypeInRange to debug log level
--HG-- branch : trunk
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@@ -2292,7 +2292,7 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes
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if (go->IsWithinDistInMap(this, maxdist))
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return go;
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sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
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sLog.outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name,
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go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this));
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}
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}
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