From 32793941f706792700b0ead1011d89d54936032f Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 26 Jan 2010 04:23:54 -0700 Subject: [PATCH] * moved IsGameObjectOfTypeInRange to debug log level --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e5b5e8dd77..222ad5e40e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -2292,7 +2292,7 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes if (go->IsWithinDistInMap(this, maxdist)) return go; - sLog.outError("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name, + sLog.outDebug("IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name, go->GetGUIDLow(), GetName(), GetGUIDLow(), go->GetDistance(this)); } }