Core/Weather: Weather updates are now sent to all players in the zone instead of the first player it finds in the zone and all players nearby.

Thanks to @Nawuko, @Magnifikator and @Shauren

Closes #11380
Fixes #11370
This commit is contained in:
Discover-
2014-01-21 09:44:48 +01:00
parent cde9717bd1
commit 32070669f4
5 changed files with 19 additions and 23 deletions
+3 -8
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@@ -7524,14 +7524,9 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
if (Weather* weather = WeatherMgr::FindWeather(zone->ID))
weather->SendWeatherUpdateToPlayer(this);
else
{
if (!WeatherMgr::AddWeather(zone->ID))
{
// send fine weather packet to remove old zone's weather
WeatherMgr::SendFineWeatherUpdateToPlayer(this);
}
}
else if (!WeatherMgr::AddWeather(zone->ID))
// send fine weather packet to remove old zone's weather
WeatherMgr::SendFineWeatherUpdateToPlayer(this);
}
sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
+8 -8
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@@ -194,7 +194,6 @@ bool Weather::ReGenerate()
void Weather::SendWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(GetWeatherState()) << (float)m_grade << uint8(0);
player->GetSession()->SendPacket(&data);
}
@@ -202,10 +201,6 @@ void Weather::SendWeatherUpdateToPlayer(Player* player)
/// Send the new weather to all players in the zone
bool Weather::UpdateWeather()
{
Player* player = sWorld->FindPlayerInZone(m_zone);
if (!player)
return false;
///- Send the weather packet to all players in this zone
if (m_grade >= 1)
m_grade = 0.9999f;
@@ -215,8 +210,13 @@ bool Weather::UpdateWeather()
WeatherState state = GetWeatherState();
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(state) << (float)m_grade << uint8(0);
player->SendMessageToSet(&data, true);
data << uint32(state);
data << (float)m_grade;
data << uint8(0);
//- Returns false if there were no players found to update
if (!sWorld->SendZoneMessage(m_zone, &data))
return false;
///- Log the event
char const* wthstr;
@@ -263,8 +263,8 @@ bool Weather::UpdateWeather()
wthstr = "fine";
break;
}
TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr);
TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;
}
-1
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@@ -145,7 +145,6 @@ void LoadWeatherData()
void SendFineWeatherUpdateToPlayer(Player* player)
{
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
player->GetSession()->SendPacket(&data);
}
+7 -5
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@@ -169,10 +169,7 @@ Player* World::FindPlayerInZone(uint32 zone)
continue;
if (player->IsInWorld() && player->GetZoneId() == zone)
{
// Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
return player;
}
}
return NULL;
}
@@ -2278,12 +2275,14 @@ void World::SendGlobalText(const char* text, WorldSession* self)
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
void World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, uint32 team)
bool World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, uint32 team)
{
bool foundPlayerToSend = false;
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (itr->second &&
if (itr->second)
itr->second->GetPlayer() &&
itr->second->GetPlayer()->IsInWorld() &&
itr->second->GetPlayer()->GetZoneId() == zone &&
@@ -2291,8 +2290,11 @@ void World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self
(team == 0 || itr->second->GetPlayer()->GetTeam() == team))
{
itr->second->SendPacket(packet);
foundPlayerToSend = true;
}
}
return foundPlayerToSend;
}
/// Send a System Message to all players in the zone (except self if mentioned)
+1 -1
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@@ -628,7 +628,7 @@ class World
void SendGMText(int32 string_id, ...);
void SendGlobalMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
void SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
bool SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession* self = 0, uint32 team = 0);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);