*Typofix - forgotten assigment in 00dc724412 - fixes weapon usage.
--HG-- branch : trunk
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@@ -9543,9 +9543,9 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= f
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Item* item = NULL;
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Item* item = NULL;
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if (useable)
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if (useable)
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GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
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item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
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else
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else
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GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
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if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
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return NULL;
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return NULL;
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@@ -9562,9 +9562,9 @@ Item* Player::GetShield(bool useable) const
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{
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{
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Item* item = NULL;
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Item* item = NULL;
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if (useable)
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if (useable)
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GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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else
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else
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GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR)
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if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR)
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return NULL;
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return NULL;
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