From 31820f03407a579c58beda65a83199f052842385 Mon Sep 17 00:00:00 2001 From: QAston Date: Mon, 26 Jul 2010 19:54:32 +0200 Subject: [PATCH] *Typofix - forgotten assigment in 00dc724412 - fixes weapon usage. --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1fed200d1c..b7f41466df 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9543,9 +9543,9 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= f Item* item = NULL; if (useable) - GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot); + item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot); else - GetItemByPos(INVENTORY_SLOT_BAG_0, slot); + item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON) return NULL; @@ -9562,9 +9562,9 @@ Item* Player::GetShield(bool useable) const { Item* item = NULL; if (useable) - GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); else - GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR) return NULL;