Coding standards (#23514)

* Coding standards

* revert part

(cherry picked from commit fe744977c917957e112704ccd66e228b826b3f7a)
This commit is contained in:
Aokromes
2021-12-13 00:42:17 +01:00
committed by Shauren
parent c9d52c9547
commit 30cec73c61
11 changed files with 78 additions and 78 deletions
@@ -130,7 +130,7 @@ bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo* ginfo, uint32 de
/*********************************************************/
// add group or player (grp == NULL) to bg queue with the given leader and bg specifications
GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, PVPDifficultyEntry const* bracketEntry, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, PVPDifficultyEntry const* bracketEntry, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
{
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
+1 -1
View File
@@ -1264,7 +1264,7 @@ bool Item::HasEnchantRequiredSkill(Player const* player) const
return false;
}
return true;
return true;
}
uint32 Item::GetEnchantRequiredLevel() const
+1 -1
View File
@@ -1209,7 +1209,7 @@ bool WorldObject::IsInBetween(Position const& pos1, Position const& pos2, float
return (size * size) >= GetExactDist2dSq(pos1.GetPositionX() + std::cos(angle) * dist, pos1.GetPositionY() + std::sin(angle) * dist);
}
bool WorldObject::isInFront(WorldObject const* target, float arc) const
bool WorldObject::isInFront(WorldObject const* target, float arc) const
{
return HasInArc(arc, target);
}
+1 -1
View File
@@ -4305,7 +4305,7 @@ Aura* Unit::GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID, ObjectGu
return aurApp ? aurApp->GetBase() : nullptr;
}
void Unit::GetDispellableAuraList(WorldObject const* caster, uint32 dispelMask, DispelChargesList& dispelList, bool isReflect /*= false*/) const
void Unit::GetDispellableAuraList(WorldObject const* caster, uint32 dispelMask, DispelChargesList& dispelList, bool isReflect /*= false*/) const
{
AuraMap const& auras = GetOwnedAuras();
for (auto itr = auras.begin(); itr != auras.end(); ++itr)
+1 -1
View File
@@ -25,7 +25,7 @@ void InvalidState::Update(Map&, NGridType&, GridInfo&, uint32) const
{
}
void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(diff);
+1 -1
View File
@@ -1177,7 +1177,7 @@ ScriptObject::~ScriptObject()
}
ScriptMgr::ScriptMgr()
: _scriptCount(0), _scriptIdUpdated(false), _script_loader_callback(nullptr)
: _scriptCount(0), _scriptIdUpdated(false), _script_loader_callback(nullptr)
{
}
+1 -1
View File
@@ -216,7 +216,7 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet
return targetMask;
}
SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] =
SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] =
{
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, //
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER
+2 -2
View File
@@ -513,8 +513,8 @@ typedef std::multimap<uint32, SpellArea const*> SpellAreaForAreaMap;
typedef std::multimap<std::pair<uint32, uint32>, SpellArea const*> SpellAreaForQuestAreaMap;
typedef std::pair<SpellAreaMap::const_iterator, SpellAreaMap::const_iterator> SpellAreaMapBounds;
typedef std::pair<SpellAreaForQuestMap::const_iterator, SpellAreaForQuestMap::const_iterator> SpellAreaForQuestMapBounds;
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
typedef std::pair<SpellAreaForQuestAreaMap::const_iterator, SpellAreaForQuestAreaMap::const_iterator> SpellAreaForQuestAreaMapBounds;
// Spell rank chain (accessed using SpellMgr functions)
+1 -1
View File
@@ -100,7 +100,7 @@ public:
if (!*args)
return false;
Player* target = handler->getSelectedPlayer();
Player* target = handler->getSelectedPlayer();
if (!target)
target = handler->GetSession()->GetPlayer();
@@ -2320,7 +2320,7 @@ class spell_maiev_down : public AuraScript
}
};
// 40693 - Cage Trap
// 40693 - Cage Trap
class spell_illidan_cage_teleport : public SpellScript
{
PrepareSpellScript(spell_illidan_cage_teleport);
+67 -67
View File
@@ -222,23 +222,23 @@ public:
enum CorkiData
{
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = 0,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = 0,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = 0
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = 0,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = 0,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = 0
};
class go_corkis_prison : public GameObjectScript
@@ -295,63 +295,63 @@ public:
class npc_corki : public CreatureScript
{
public:
npc_corki() : CreatureScript("npc_corki") { }
npc_corki() : CreatureScript("npc_corki") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_corkiAI(creature);
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_corkiAI(creature);
}
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
Say_Timer = 5000;
ReleasedFromCage = false;
}
void Initialize()
{
Say_Timer = 5000;
ReleasedFromCage = false;
}
uint32 Say_Timer;
bool ReleasedFromCage;
uint32 Say_Timer;
bool ReleasedFromCage;
void Reset() override
{
Initialize();
}
void Reset() override
{
Initialize();
}
void UpdateAI(uint32 diff) override
{
if (ReleasedFromCage)
{
if (Say_Timer <= diff)
{
me->DespawnOrUnsummon();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
}
void UpdateAI(uint32 diff) override
{
if (ReleasedFromCage)
{
if (Say_Timer <= diff)
{
me->DespawnOrUnsummon();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
Talk(CORKI_SAY_THANKS);
if (me->GetEntry() == NPC_CORKI_2)
Talk(CORKI_SAY_PROMISE);
if (me->GetEntry() == NPC_CORKI_3)
Talk(CORKI_SAY_LAST);
}
};
};
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
Talk(CORKI_SAY_THANKS);
if (me->GetEntry() == NPC_CORKI_2)
Talk(CORKI_SAY_PROMISE);
if (me->GetEntry() == NPC_CORKI_3)
Talk(CORKI_SAY_LAST);
}
};
};
};
/*#####