Core/MovementGenerator: Fix crash in taxi paths

Fix a crash in taxi paths happening when joining a battleground/dungeon while on a taxi path after second last node but close to last node, then leaving/finishing the battleground.

(cherry picked from commit 680e1cbd6cf7c52abe104fb87d8fa6dba83fb633)
This commit is contained in:
jackpoz
2021-12-18 21:47:11 +01:00
committed by Shauren
parent eb83175e91
commit 2eea34fb47
@@ -97,7 +97,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* owner, uint32 /*diff*/)
return false;
uint32 pointId = owner->movespline->currentPathIdx() < 0 ? 0 : owner->movespline->currentPathIdx();
if (pointId > _currentNode)
if (pointId > _currentNode && _currentNode < _path.size())
{
bool departureEvent = true;
do
@@ -116,7 +116,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* owner, uint32 /*diff*/)
}
}
if (pointId == _currentNode)
if (pointId >= _currentNode)
break;
if (_currentNode == _preloadTargetNode)