Core/Spells: Fix talent Blessed Recovery
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@@ -5723,7 +5723,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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}
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triggered_spell_id = 12654;
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basepoints0 += pVictim->GetRemainingDotDamage(GetGUID(), triggered_spell_id);
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basepoints0 += pVictim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
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break;
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}
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// Glyph of Ice Block
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@@ -6332,7 +6332,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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return false;
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basepoints0 = CalculatePctN(int32(damage), triggerAmount) / (GetSpellMaxDuration(triggeredSpell) / triggeredSpell->EffectAmplitude[0]);
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// Add remaining ticks to damage done
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basepoints0 += pVictim->GetRemainingDotDamage(GetGUID(), triggered_spell_id);
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basepoints0 += pVictim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
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}
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break;
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}
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@@ -6632,7 +6632,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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basepoints0 = triggerAmount*damage/400;
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triggered_spell_id = 61840;
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// Add remaining ticks to damage done
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basepoints0 += pVictim->GetRemainingDotDamage(GetGUID(), triggered_spell_id);
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basepoints0 += pVictim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
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break;
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}
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// Sheath of Light
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@@ -8208,6 +8208,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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}
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basepoints0 = CalculatePctN(int32(damage), triggerAmount) / 3;
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target = this;
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// Add remaining ticks to healing done
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basepoints0 += GetRemainingPeriodicAmount(GetGUID(), trigger_spell_id, SPELL_AURA_PERIODIC_HEAL);
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}
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break;
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}
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@@ -8262,7 +8264,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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return false;
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basepoints0 = CalculatePctN(int32(damage), triggerAmount) / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0]);
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basepoints0 += pVictim->GetRemainingDotDamage(GetGUID(), trigger_spell_id);
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basepoints0 += pVictim->GetRemainingPeriodicAmount(GetGUID(), trigger_spell_id, SPELL_AURA_PERIODIC_DAMAGE);
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break;
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}
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break;
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@@ -17098,11 +17100,11 @@ void Unit::OutDebugInfo() const
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sLog->outString("On vehicle %u.", GetVehicleBase()->GetEntry());
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}
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uint32 Unit::GetRemainingDotDamage(uint64 caster, uint32 spellId, uint8 effectIndex) const
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uint32 Unit::GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex) const
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{
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uint32 amount = 0;
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AuraEffectList const& DoTAuras = GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
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for (AuraEffectList::const_iterator i = DoTAuras.begin(); i != DoTAuras.end(); ++i)
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AuraEffectList const& periodicAuras = GetAuraEffectsByType(auraType);
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for (AuraEffectList::const_iterator i = periodicAuras.begin(); i != periodicAuras.end(); ++i)
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{
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if ((*i)->GetCasterGUID() != caster || (*i)->GetId() != spellId || (*i)->GetEffIndex() != effectIndex)
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continue;
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@@ -1925,7 +1925,7 @@ class Unit : public WorldObject
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void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL);
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uint32 GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime);
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uint32 GetRemainingDotDamage(uint64 caster, uint32 spellId, uint8 effectIndex = 0) const;
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uint32 GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex = 0) const;
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void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
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void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
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