Scripts/Ulduar: Fix slow effect on ¨A Pool of Tar¨ (Flame Leviathan encounter)
--HG-- branch : trunk
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@@ -39,6 +39,7 @@ enum Spells
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SPELL_START_THE_ENGINE = 62472,
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SPELL_SEARING_FLAME = 62402,
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SPELL_BLAZE = 62292,
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SPELL_TAR_PASSIVE = 62288,
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SPELL_SMOKE_TRAIL = 63575,
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SPELL_ELECTROSHOCK = 62522,
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SPELL_NAPALM = 63666,
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@@ -887,6 +888,7 @@ public:
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spell_pool_of_tarAI(Creature* pCreature) : PassiveAI(pCreature)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->AddAura(SPELL_TAR_PASSIVE, me);
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}
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void DamageTaken(Unit * /*who*/, uint32 &damage)
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