*Blink glyph fix. By Cleave
--HG-- branch : trunk
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@@ -6211,6 +6211,9 @@ void Spell::EffectLeapForward(uint32 i)
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uint32 mapid = m_caster->GetMapId();
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float dist = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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if(Player* modOwner = m_originalCaster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, dist);
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float x,y,z;
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float destx,desty,destz,ground,floor;
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float orientation = unitTarget->GetOrientation(), step = dist/10.0f;
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