Core/Battlefield: attempt to fix crashes. please test and confirm
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@@ -321,7 +321,7 @@ void BattlefieldWG::UpdateCounterVehicle(bool init)
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void BattlefieldWG::OnBattleEnd(bool endbytimer)
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void BattlefieldWG::OnBattleEnd(bool endbytimer)
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{
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{
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// Remove relic
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// Remove relic
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if (m_relic)
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if (m_relic && m_relic->isSpawned())
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m_relic->RemoveFromWorld();
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m_relic->RemoveFromWorld();
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m_relic = NULL;
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m_relic = NULL;
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@@ -1607,7 +1607,7 @@ struct WGWorkshop
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WGWorkshop(BattlefieldWG* _bf, uint8 _workshopId)
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WGWorkshop(BattlefieldWG* _bf, uint8 _workshopId)
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{
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{
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ASSERT(bf);
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ASSERT(_bf);
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ASSERT(_workshopId < WG_MAX_WORKSHOP);
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ASSERT(_workshopId < WG_MAX_WORKSHOP);
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bf = _bf;
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bf = _bf;
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