diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 6fafbf823e..7a3a151467 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -321,7 +321,7 @@ void BattlefieldWG::UpdateCounterVehicle(bool init) void BattlefieldWG::OnBattleEnd(bool endbytimer) { // Remove relic - if (m_relic) + if (m_relic && m_relic->isSpawned()) m_relic->RemoveFromWorld(); m_relic = NULL; diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index e46bf2b7e5..b5f4ffe8ad 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -1607,7 +1607,7 @@ struct WGWorkshop WGWorkshop(BattlefieldWG* _bf, uint8 _workshopId) { - ASSERT(bf); + ASSERT(_bf); ASSERT(_workshopId < WG_MAX_WORKSHOP); bf = _bf;