Core/Spells: correctly calculate Replenishment aura. x * 20 / 10000 != x * .2
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@@ -662,10 +662,10 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
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case SPELL_AURA_PERIODIC_ENERGIZE:
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case SPELL_AURA_PERIODIC_ENERGIZE:
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if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC)
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if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC)
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{
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{
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// Replenishment (0.25% from max)
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// Replenishment (0.2% from max)
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// Infinite Replenishment
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// Infinite Replenishment
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if (m_spellInfo->SpellIconID == 3184 && m_spellInfo->SpellVisual[0] == 12495)
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if (m_spellInfo->SpellIconID == 3184 && m_spellInfo->SpellVisual[0] == 12495)
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amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 25 / 10000;
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amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.2f;
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}
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}
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// Innervate
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// Innervate
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else if (m_spellInfo->Id == 29166)
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else if (m_spellInfo->Id == 29166)
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