From 2849f21d20d53461813c0a2f66a5401f71adcbc9 Mon Sep 17 00:00:00 2001 From: Kandera Date: Thu, 24 May 2012 15:33:08 -0400 Subject: [PATCH] Core/Spells: correctly calculate Replenishment aura. x * 20 / 10000 != x * .2 --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index d28ba9e1e1..38ad27b0ad 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -662,10 +662,10 @@ int32 AuraEffect::CalculateAmount(Unit* caster) case SPELL_AURA_PERIODIC_ENERGIZE: if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_GENERIC) { - // Replenishment (0.25% from max) + // Replenishment (0.2% from max) // Infinite Replenishment if (m_spellInfo->SpellIconID == 3184 && m_spellInfo->SpellVisual[0] == 12495) - amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 25 / 10000; + amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.2f; } // Innervate else if (m_spellInfo->Id == 29166)