Core/Player: Add playername at log when a player not found in characters database.

This commit is contained in:
xjose93
2013-04-26 14:38:27 +02:00
parent 6dbd574a69
commit 24fb735a0d
+3 -1
View File
@@ -16910,7 +16910,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
if (!result)
{
sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) not found in table `characters`, can't load. ", guid);
std::string name = "<unknown>";
sObjectMgr->GetPlayerNameByGUID(guid, name);
sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid);
return false;
}