Core/Vehicles: Final stage of vehicle stat scaling table removal
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@@ -27,7 +27,7 @@
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#include "CreatureAI.h"
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#include "ZoneScript.h"
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), m_bonusHP(0), _creatureEntry(creatureEntry)
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
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{
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for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
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{
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