Core/Vehicles: Final stage of vehicle stat scaling table removal

This commit is contained in:
Machiavelli
2011-06-27 15:20:26 +02:00
parent ad1777229f
commit 23b9a31229
3 changed files with 2 additions and 25 deletions
+1 -1
View File
@@ -27,7 +27,7 @@
#include "CreatureAI.h"
#include "ZoneScript.h"
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), m_bonusHP(0), _creatureEntry(creatureEntry)
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
{
for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
{