Core/Items: Removed invalid item bind type 5

This commit is contained in:
Shauren
2016-09-10 22:20:00 +02:00
parent 1b2e0aea84
commit 1e4ccbf475
7 changed files with 30 additions and 31 deletions
@@ -142,23 +142,23 @@ bool AuctionBotSeller::Initialize()
// bounding filters
switch (prototype->GetBonding())
{
case NO_BIND:
case BIND_NONE:
if (!sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BIND_NO))
continue;
break;
case BIND_WHEN_PICKED_UP:
case BIND_ON_ACQUIRE:
if (!sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BIND_PICKUP))
continue;
break;
case BIND_WHEN_EQUIPED:
case BIND_ON_EQUIP:
if (!sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BIND_EQUIP))
continue;
break;
case BIND_WHEN_USE:
case BIND_ON_USE:
if (!sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BIND_USE))
continue;
break;
case BIND_QUEST_ITEM:
case BIND_QUEST:
if (!sAuctionBotConfig->GetConfig(CONFIG_AHBOT_BIND_QUEST))
continue;
break;
+2 -2
View File
@@ -670,8 +670,8 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid ownerGuid, Field* fie
SetSpellCharges(i, atoi(tokens[i]));
SetUInt32Value(ITEM_FIELD_FLAGS, itemFlags);
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->GetBonding() == NO_BIND)
// Remove bind flag for items vs BIND_NONE set
if (IsSoulBound() && proto->GetBonding() == BIND_NONE)
{
ApplyModFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_SOULBOUND, false);
need_save = true;
+6 -7
View File
@@ -117,15 +117,14 @@ enum ItemSpelltriggerType
enum ItemBondingType
{
NO_BIND = 0,
BIND_WHEN_PICKED_UP = 1,
BIND_WHEN_EQUIPED = 2,
BIND_WHEN_USE = 3,
BIND_QUEST_ITEM = 4,
BIND_QUEST_ITEM1 = 5 // not used in game
BIND_NONE = 0,
BIND_ON_ACQUIRE = 1,
BIND_ON_EQUIP = 2,
BIND_ON_USE = 3,
BIND_QUEST = 4,
};
#define MAX_BIND_TYPE 6
#define MAX_BIND_TYPE 5
/* /// @todo: Requiring actual cases in which using (an) item isn't allowed while shapeshifted. Else, this flag would need an implementation.
ITEM_FLAG_USE_WHEN_SHAPESHIFTED = 0x00800000, // Item can be used in shapeshift forms */
+13 -13
View File
@@ -11634,9 +11634,9 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
if (!pItem)
return nullptr;
if (pItem->GetTemplate()->GetBonding() == BIND_WHEN_PICKED_UP ||
pItem->GetTemplate()->GetBonding() == BIND_QUEST_ITEM ||
(pItem->GetTemplate()->GetBonding() == BIND_WHEN_EQUIPED && IsBagPos(pos)))
if (pItem->GetTemplate()->GetBonding() == BIND_ON_ACQUIRE ||
pItem->GetTemplate()->GetBonding() == BIND_QUEST ||
(pItem->GetTemplate()->GetBonding() == BIND_ON_EQUIP && IsBagPos(pos)))
pItem->SetBinding(true);
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? NULL : GetBagByPos(bag);
@@ -11677,9 +11677,9 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
}
else
{
if (pItem2->GetTemplate()->GetBonding() == BIND_WHEN_PICKED_UP ||
pItem2->GetTemplate()->GetBonding() == BIND_QUEST_ITEM ||
(pItem2->GetTemplate()->GetBonding() == BIND_WHEN_EQUIPED && IsBagPos(pos)))
if (pItem2->GetTemplate()->GetBonding() == BIND_ON_ACQUIRE ||
pItem2->GetTemplate()->GetBonding() == BIND_QUEST ||
(pItem2->GetTemplate()->GetBonding() == BIND_ON_EQUIP && IsBagPos(pos)))
pItem2->SetBinding(true);
pItem2->SetCount(pItem2->GetCount() + count);
@@ -11980,8 +11980,8 @@ void Player::VisualizeItem(uint8 slot, Item* pItem)
if (!pItem)
return;
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if (pItem->GetTemplate()->GetBonding() == BIND_WHEN_EQUIPED || pItem->GetTemplate()->GetBonding() == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->GetBonding() == BIND_QUEST_ITEM)
// check also BIND_ON_ACQUIRE and BIND_QUEST for .additem or .additemset case by GM (not binded at adding to inventory)
if (pItem->GetTemplate()->GetBonding() == BIND_ON_EQUIP || pItem->GetTemplate()->GetBonding() == BIND_ON_ACQUIRE || pItem->GetTemplate()->GetBonding() == BIND_QUEST)
{
pItem->SetBinding(true);
if (IsInWorld())
@@ -15205,13 +15205,13 @@ void Player::FailQuest(uint32 questId)
for (QuestObjective const& obj : quest->GetObjectives())
if (obj.Type == QUEST_OBJECTIVE_ITEM)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(obj.ObjectID))
if (itemTemplate->GetBonding() == BIND_QUEST_ITEM || itemTemplate->GetBonding() == BIND_QUEST_ITEM1)
if (itemTemplate->GetBonding() == BIND_QUEST)
DestroyItemCount(obj.ObjectID, obj.Amount, true, true);
// Destroy items received during the quest.
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
if (quest->ItemDropQuantity[i] && (itemTemplate->GetBonding() == BIND_QUEST_ITEM || itemTemplate->GetBonding() == BIND_QUEST_ITEM1))
if (quest->ItemDropQuantity[i] && itemTemplate->GetBonding() == BIND_QUEST)
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true);
}
}
@@ -15224,13 +15224,13 @@ void Player::AbandonQuest(uint32 questId)
for (QuestObjective const& obj : quest->GetObjectives())
if (obj.Type == QUEST_OBJECTIVE_ITEM)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(obj.ObjectID))
if (itemTemplate->GetBonding() == BIND_QUEST_ITEM || itemTemplate->GetBonding() == BIND_QUEST_ITEM1)
if (itemTemplate->GetBonding() == BIND_QUEST)
DestroyItemCount(obj.ObjectID, obj.Amount, true, true);
// Destroy items received during the quest.
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
if (quest->ItemDropQuantity[i] && (itemTemplate->GetBonding() == BIND_QUEST_ITEM || itemTemplate->GetBonding() == BIND_QUEST_ITEM1))
if (quest->ItemDropQuantity[i] && itemTemplate->GetBonding() == BIND_QUEST)
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true);
}
}
@@ -22045,7 +22045,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
return false;
}
if (!(pProto->GetAllowableClass() & getClassMask()) && pProto->GetBonding() == BIND_WHEN_PICKED_UP && !IsGameMaster())
if (!(pProto->GetAllowableClass() & getClassMask()) && pProto->GetBonding() == BIND_ON_ACQUIRE && !IsGameMaster())
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
return false;
+1 -1
View File
@@ -2480,7 +2480,7 @@ void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill,
*disenchantID = 0;
*(int32*)requiredDisenchantSkill = -1;
if ((itemTemplate.GetFlags() & (ITEM_FLAG_CONJURED | ITEM_FLAG_NO_DISENCHANT)) ||
itemTemplate.GetBonding() == BIND_QUEST_ITEM || itemTemplate.GetArea() || itemTemplate.GetMap() ||
itemTemplate.GetBonding() == BIND_QUEST || itemTemplate.GetArea() || itemTemplate.GetMap() ||
itemTemplate.GetMaxStackSize() > 1 ||
itemTemplate.GetQuality() < ITEM_QUALITY_UNCOMMON || itemTemplate.GetQuality() > ITEM_QUALITY_EPIC ||
!(itemTemplate.GetClass() == ITEM_CLASS_ARMOR || itemTemplate.GetClass() == ITEM_CLASS_WEAPON) ||
+1 -1
View File
@@ -619,7 +619,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
if (!_player->IsGameMaster()) // ignore conditions if GM on
{
// Respect allowed class
if (!(itemTemplate->GetAllowableClass() & _player->getClassMask()) && itemTemplate->GetBonding() == BIND_WHEN_PICKED_UP)
if (!(itemTemplate->GetAllowableClass() & _player->getClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE)
continue;
// Only display items in vendor lists for the team the player is on
+2 -2
View File
@@ -105,8 +105,8 @@ void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet)
}
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if (item->GetTemplate()->GetBonding() == BIND_WHEN_USE || item->GetTemplate()->GetBonding() == BIND_WHEN_PICKED_UP || item->GetTemplate()->GetBonding() == BIND_QUEST_ITEM)
// check also BIND_ON_ACQUIRE and BIND_QUEST for .additem or .additemset case by GM (not binded at adding to inventory)
if (item->GetTemplate()->GetBonding() == BIND_ON_USE || item->GetTemplate()->GetBonding() == BIND_ON_ACQUIRE || item->GetTemplate()->GetBonding() == BIND_QUEST)
{
if (!item->IsSoulBound())
{