Core/Characters: Implemented demon hunter cinematic at player login
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@@ -1079,7 +1079,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
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if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
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if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
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{
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{
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if (cEntry->CinematicSequenceID)
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if (pCurrChar->getClass() == CLASS_DEMON_HUNTER) /// @todo: find a more generic solution
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pCurrChar->SendMovieStart(469);
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else if (cEntry->CinematicSequenceID)
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pCurrChar->SendCinematicStart(cEntry->CinematicSequenceID);
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pCurrChar->SendCinematicStart(cEntry->CinematicSequenceID);
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else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
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else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
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pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID);
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pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID);
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