Core/Characters: Implemented demon hunter cinematic at player login

This commit is contained in:
Vincent-Michael
2016-08-28 19:49:35 +02:00
parent a190a4d2d5
commit 1e323a10df
@@ -1079,7 +1079,9 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
if (cEntry->CinematicSequenceID)
if (pCurrChar->getClass() == CLASS_DEMON_HUNTER) /// @todo: find a more generic solution
pCurrChar->SendMovieStart(469);
else if (cEntry->CinematicSequenceID)
pCurrChar->SendCinematicStart(cEntry->CinematicSequenceID);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID);