Core/Mail: Moved gold check closer to where it is taken away
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@@ -138,17 +138,17 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail)
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return;
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}
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if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster())
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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auto mailCountCheckContinuation = [this, player = _player, receiverGuid, mailInfo = std::move(sendMail.Info), reqmoney, cost](uint32 receiverTeam, uint64 mailsCount, uint8 receiverLevel, uint32 receiverAccountId, uint32 receiverBnetAccountId) mutable
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{
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if (_player != player)
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return;
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if (!player->HasEnoughMoney(reqmoney) && !player->IsGameMaster())
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{
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player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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// do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
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if (mailsCount > 100)
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{
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