Core: Follow codingstyle guidelines (CamelCase for functions, lowerCamel for vars and local stuff)
(cherry picked from commit adb39317fa78632c452cba1d3c9eeb31a5c3309a) Conflicts: src/server/game/Entities/Player/Player.cpp src/server/game/Spells/SpellInfo.cpp
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@@ -24630,7 +24630,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
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SendEquipError(msg, NULL, NULL, item->itemid);
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}
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bool Player::canFlyInZone(uint32 mapid, uint32 zone) const
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bool Player::CanFlyInZone(uint32 mapid, uint32 zone) const
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{
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// continent checked in SpellInfo::CheckLocation at cast and area update
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uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
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@@ -2396,7 +2396,7 @@ class Player : public Unit, public GridObject<Player>
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void SetFallInformation(uint32 time, float z);
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void HandleFall(MovementInfo const& movementInfo);
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bool canFlyInZone(uint32 mapid, uint32 zone) const;
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bool CanFlyInZone(uint32 mapid, uint32 zone) const;
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void SetClientControl(Unit* target, bool allowMove);
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@@ -1819,7 +1819,7 @@ SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 a
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for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
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{
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if (skillIter->second->skillId == SKILL_MOUNTS)
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if (!player->canFlyInZone(map_id, zone_id))
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if (!player->CanFlyInZone(map_id, zone_id))
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return SPELL_FAILED_INCORRECT_AREA;
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}
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}
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