[svn] Set target in combat even if spell does not hit target.

Call AI function only when spell hits target.
Move combat check from dealdamge to attackerstateupdate to remove redundant check.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-10-31 14:00:49 -05:00
parent 67b86d636b
commit 1c3d4c40c3
2 changed files with 39 additions and 45 deletions
+30 -33
View File
@@ -950,20 +950,24 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
if(((Creature*)unit)->AI())
((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
}
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
if(int32 spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id, 1))
if( !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
{
if(spell_triggered > 0)
unit->CastSpell(unit, spell_triggered, true/*, 0, 0, m_caster->GetGUID()*/);
else
unit->RemoveAurasDueToSpell(-spell_triggered);
if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
{
if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
unit->SetStandState(PLAYER_STATE_NONE);
if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->AttackStart(m_caster);
unit->SetInCombatWith(m_caster);
m_caster->SetInCombatWith(unit);
if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
m_caster->SetContestedPvP(attackedPlayer);
}
}
}
@@ -1000,30 +1004,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
return;
}
// exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
// TODO: find way to not need this?
if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
m_spellInfo->SpellFamilyFlags & 0x800LL))
//if(!IsPositiveSpell(m_spellInfo->Id))
{
unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
{
if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
unit->SetStandState(PLAYER_STATE_NONE);
if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->AttackStart(m_caster);
unit->SetInCombatWith(m_caster);
m_caster->SetInCombatWith(unit);
if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
{
m_caster->SetContestedPvP(attackedPlayer);
}
unit->AddThreat(m_caster, 0.0f);
}
}
}
else
@@ -1069,6 +1052,20 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
}
}
}
if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
if(int32 spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id, 1))
{
if(spell_triggered > 0)
unit->CastSpell(unit, spell_triggered, true, 0, 0, m_caster->GetGUID());
else
unit->RemoveAurasDueToSpell(-spell_triggered);
}
}
void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
+9 -12
View File
@@ -519,9 +519,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
return damage;
}
if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
((Creature*)pVictim)->AI()->AttackStart(this);
}
DEBUG_LOG("DealDamageStart");
@@ -539,15 +536,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
duel_hasEnded = true;
}
//Get in CombatState
if(pVictim != this && damagetype != DOT)
{
SetInCombatWith(pVictim);
pVictim->SetInCombatWith(this);
if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
SetContestedPvP(attackedPlayer);
}
// Rage from Damage made (only from direct weapon damage)
if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
@@ -2151,6 +2139,15 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
if(IsNonMeleeSpellCasted(false))
return;
if(!pVictim->isInCombat() && pVictim->GetTypeId() != TYPEID_PLAYER && ((Creature*)pVictim)->AI())
((Creature*)pVictim)->AI()->AttackStart(this);
SetInCombatWith(pVictim);
pVictim->SetInCombatWith(this);
if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
SetContestedPvP(attackedPlayer);
uint32 hitInfo;
if (attType == BASE_ATTACK)
hitInfo = HITINFO_NORMALSWING2;