Remove unneeded line in .freeze so it won't bug players, fixes issue #3650
--HG-- branch : trunk
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@@ -7084,7 +7084,6 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
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if (player->IsNonMeleeSpellCasted(true))
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if (player->IsNonMeleeSpellCasted(true))
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player->InterruptNonMeleeSpells(true);
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player->InterruptNonMeleeSpells(true);
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player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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player->SetUInt32Value(PLAYER_DUEL_TEAM, 1);
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//if player class = hunter || warlock remove pet if alive
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//if player class = hunter || warlock remove pet if alive
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if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
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if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
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