Core/Items: Fixed damage issues
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@@ -2348,8 +2348,8 @@ void ObjectMgr::LoadItemTemplates()
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for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
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for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
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{
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{
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itemTemplate.Damage[i].DamageMax = fields[50 + i*3].GetFloat();
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itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
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itemTemplate.Damage[i].DamageMin = fields[51 + i*3].GetFloat();
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itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
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itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
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itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
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}
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}
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