Core/Items: Fixed damage issues

This commit is contained in:
Shauren
2011-04-29 21:00:56 +02:00
parent 1003f30448
commit 1b1d7507f1
+2 -2
View File
@@ -2348,8 +2348,8 @@ void ObjectMgr::LoadItemTemplates()
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
itemTemplate.Damage[i].DamageMax = fields[50 + i*3].GetFloat();
itemTemplate.Damage[i].DamageMin = fields[51 + i*3].GetFloat();
itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
}