Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)

This commit is contained in:
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2011-07-03 00:28:03 +02:00
parent 354e5e2bbc
commit 1aff85f541
52 changed files with 289 additions and 289 deletions
@@ -366,22 +366,22 @@ class boss_vazruden_the_herald : public CreatureScript
}
}
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
if (!pSummoned)
if (!summoned)
return;
Unit* victim = me->getVictim();
if (pSummoned->GetEntry() == ENTRY_NAZAN)
if (summoned->GetEntry() == ENTRY_NAZAN)
{
CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
pSummoned->SetSpeed(MOVE_FLIGHT, 2.5f);
CAST_AI(boss_nazan::boss_nazanAI, summoned->AI())->VazrudenGUID = VazrudenGUID;
summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
summoned->SetSpeed(MOVE_FLIGHT, 2.5f);
if (victim)
AttackStartNoMove(victim);
}
else
if (victim)
pSummoned->AI()->AttackStart(victim);
summoned->AI()->AttackStart(victim);
}
void SentryDownBy(Unit* killer)