Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)

This commit is contained in:
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2011-07-03 00:28:03 +02:00
parent 354e5e2bbc
commit 1aff85f541
52 changed files with 289 additions and 289 deletions
@@ -366,22 +366,22 @@ class boss_vazruden_the_herald : public CreatureScript
}
}
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
if (!pSummoned)
if (!summoned)
return;
Unit* victim = me->getVictim();
if (pSummoned->GetEntry() == ENTRY_NAZAN)
if (summoned->GetEntry() == ENTRY_NAZAN)
{
CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
pSummoned->SetSpeed(MOVE_FLIGHT, 2.5f);
CAST_AI(boss_nazan::boss_nazanAI, summoned->AI())->VazrudenGUID = VazrudenGUID;
summoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
summoned->SetSpeed(MOVE_FLIGHT, 2.5f);
if (victim)
AttackStartNoMove(victim);
}
else
if (victim)
pSummoned->AI()->AttackStart(victim);
summoned->AI()->AttackStart(victim);
}
void SentryDownBy(Unit* killer)
@@ -434,15 +434,15 @@ class boss_kaelthas : public CreatureScript
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
// if not phoenix, then it's one of the 7 weapons
if (pSummoned->GetEntry() != NPC_PHOENIX)
if (summoned->GetEntry() != NPC_PHOENIX)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
pSummoned->AI()->AttackStart(target);
summoned->AI()->AttackStart(target);
summons.Summon(pSummoned);
summons.Summon(summoned);
}
}
+7 -7
View File
@@ -676,17 +676,17 @@ public:
}
}
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
if (pSummoned->GetEntry() == NPC_MURK_BRUTE)
DoScriptText(SAY_MAG_NO_ESCAPE, pSummoned);
if (summoned->GetEntry() == NPC_MURK_BRUTE)
DoScriptText(SAY_MAG_NO_ESCAPE, summoned);
if (pSummoned->isTotem())
if (summoned->isTotem())
return;
pSummoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pSummoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
pSummoned->AI()->AttackStart(me);
summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
summoned->AI()->AttackStart(me);
}
@@ -1004,10 +1004,10 @@ public:
}
}
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
if (pSummoned->GetEntry() == NPC_COILSKAR_ASSASSIN)
pSummoned->AI()->AttackStart(me);
if (summoned->GetEntry() == NPC_COILSKAR_ASSASSIN)
summoned->AI()->AttackStart(me);
}
//this is very unclear, random say without no real relevance to script/event