Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)

This commit is contained in:
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2011-07-03 00:28:03 +02:00
parent 354e5e2bbc
commit 1aff85f541
52 changed files with 289 additions and 289 deletions
@@ -197,22 +197,22 @@ public:
Summons.DespawnAll();
}
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
pSummoned->SetInCombatWithZone();
summoned->SetInCombatWithZone();
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
pSummoned->AI()->AttackStart(target);
summoned->AI()->AttackStart(target);
switch (pSummoned->GetEntry())
switch (summoned->GetEntry())
{
case NPC_WHELP:
++m_uiSummonWhelpCount;
break;
case NPC_LAIRGUARD:
pSummoned->setActive(true);
summoned->setActive(true);
break;
}
Summons.Summon(pSummoned);
Summons.Summon(summoned);
}
void SummonedCreatureDespawn(Creature* summon)
@@ -162,8 +162,8 @@ public:
{
for (uint8 i = 0; i < uiSummonTimes; ++i)
{
if (Creature* pSummon = go->SummonCreature(uiCreature, 2502.635f + float(irand(-5, 5)), 844.140f + float(irand(-5, 5)), 46.896f, 0.633f))
pSummon->GetMotionMaster()->MovePoint(0, 2533.479f + float(irand(-5, 5)), 870.020f + float(irand(-5, 5)), 47.678f);
if (Creature* summon = go->SummonCreature(uiCreature, 2502.635f + float(irand(-5, 5)), 844.140f + float(irand(-5, 5)), 46.896f, 0.633f))
summon->GetMotionMaster()->MovePoint(0, 2533.479f + float(irand(-5, 5)), 870.020f + float(irand(-5, 5)), 47.678f);
}
}
creature->GetMotionMaster()->MovePoint(0, 2533.479f + float(irand(-5, 5)), 870.020f + float(irand(-5, 5)), 47.678f);
+2 -2
View File
@@ -310,9 +310,9 @@ class npc_muglash : public CreatureScript
uint32 m_uiEventTimer;
bool m_bIsBrazierExtinguished;
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
pSummoned->AI()->AttackStart(me);
summoned->AI()->AttackStart(me);
}
void WaypointReached(uint32 i)
+4 -4
View File
@@ -637,13 +637,13 @@ public:
}
}
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
if (pSummoned->GetEntry() == NPC_PILOT_WIZZ)
if (summoned->GetEntry() == NPC_PILOT_WIZZ)
me->SetStandState(UNIT_STAND_STATE_DEAD);
if (pSummoned->GetEntry() == NPC_MERCENARY)
pSummoned->AI()->AttackStart(me);
if (summoned->GetEntry() == NPC_MERCENARY)
summoned->AI()->AttackStart(me);
}
void UpdateEscortAI(const uint32 uiDiff)
@@ -98,9 +98,9 @@ public:
TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
}
void JustSummoned(Creature* pSummoned)
void JustSummoned(Creature* summoned)
{
pSummoned->AI()->AttackStart(me);
summoned->AI()->AttackStart(me);
}
};