Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits)
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@@ -324,10 +324,10 @@ public:
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m_uiChatTimer = 7000;
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}
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void JustSummoned(Creature* pSummoned)
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void JustSummoned(Creature* summoned)
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{
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if (pSummoned->GetEntry() == NPC_GHOUL)
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pSummoned->AI()->AttackStart(me);
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if (summoned->GetEntry() == NPC_GHOUL)
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summoned->AI()->AttackStart(me);
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}
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void WaypointReached(uint32 i)
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