Core/Auras: Renamed fields of SpellProcEntry structure and change types to more appropriate ones

(cherry picked from commit ef7df652560f559f5db0d8842475a9c6259145b0)

Build fix
(cherry picked from commit c03e7ecd05275fc6ab0938f728e1905d1c83e895)

SQL fix
(cherry picked from commit 7a41467cf71e790fb6cffad21db82c7119d8c2e7)
This commit is contained in:
Shauren
2017-01-08 02:42:07 +01:00
committed by joschiwald
parent 5993f91630
commit 182c390ae7
5 changed files with 100 additions and 91 deletions
@@ -0,0 +1,17 @@
ALTER TABLE `spell_proc`
CHANGE `spellId` `SpellId` int(11) NOT NULL DEFAULT 0 FIRST,
CHANGE `schoolMask` `SchoolMask` tinyint(3) unsigned NOT NULL DEFAULT 0 AFTER `SpellId`,
CHANGE `spellFamilyName` `SpellFamilyName` smallint(5) unsigned NOT NULL DEFAULT 0 AFTER `SchoolMask`,
CHANGE `spellFamilyMask0` `SpellFamilyMask0` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyName`,
CHANGE `spellFamilyMask1` `SpellFamilyMask1` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyMask0`,
CHANGE `spellFamilyMask2` `SpellFamilyMask2` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyMask1`,
CHANGE `spellFamilyMask3` `SpellFamilyMask3` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyMask2`,
CHANGE `typeMask` `ProcFlags` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellFamilyMask3`,
CHANGE `spellTypeMask` `SpellTypeMask` int(10) unsigned NOT NULL DEFAULT 0 AFTER `ProcFlags`,
CHANGE `spellPhaseMask` `SpellPhaseMask` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellTypeMask`,
CHANGE `hitMask` `HitMask` int(10) unsigned NOT NULL DEFAULT 0 AFTER `SpellPhaseMask`,
CHANGE `attributesMask` `AttributesMask` int(10) unsigned NOT NULL DEFAULT 0 AFTER `HitMask`,
CHANGE `ratePerMinute` `ProcsPerMinute` float NOT NULL DEFAULT 0 AFTER `AttributesMask`,
CHANGE `chance` `Chance` float NOT NULL DEFAULT 0 AFTER `ProcsPerMinute`,
CHANGE `cooldown` `Cooldown` int(10) unsigned NOT NULL DEFAULT 0 AFTER `Chance`,
CHANGE `charges` `Charges` tinyint(3) unsigned NOT NULL DEFAULT 0 AFTER `Cooldown`;
+7 -7
View File
@@ -846,7 +846,7 @@ uint8 Aura::CalcMaxCharges(Unit* caster) const
{
uint32 maxProcCharges = m_spellInfo->ProcCharges;
if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId()))
maxProcCharges = procEntry->charges;
maxProcCharges = procEntry->Charges;
if (caster)
if (Player* modOwner = caster->GetSpellModOwner())
@@ -1749,9 +1749,9 @@ bool Aura::IsProcOnCooldown() const
return false;
}
void Aura::AddProcCooldown(uint32 /*msec*/)
void Aura::AddProcCooldown(Milliseconds /*msec*/)
{
//m_procCooldown = time(NULL) + msec;
//m_procCooldown = std::chrono::steady_clock::now() + msec;
}
void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)
@@ -1772,7 +1772,7 @@ void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInf
ASSERT(procEntry);
// cooldowns should be added to the whole aura (see 51698 area aura)
AddProcCooldown(procEntry->cooldown);
AddProcCooldown(procEntry->Cooldown);
}
bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const
@@ -1849,16 +1849,16 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI
float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
float chance = procEntry.chance;
float chance = procEntry.Chance;
// calculate chances depending on unit with caster's data
// so talents modifying chances and judgements will have properly calculated proc chance
if (Unit* caster = GetCaster())
{
// calculate ppm chance if present and we're using weapon
if (eventInfo.GetDamageInfo() && procEntry.ratePerMinute != 0)
if (eventInfo.GetDamageInfo() && procEntry.ProcsPerMinute != 0)
{
uint32 WeaponSpeed = caster->GetBaseAttackTime(eventInfo.GetDamageInfo()->GetAttackType());
chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ratePerMinute, GetSpellInfo());
chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ProcsPerMinute, GetSpellInfo());
}
// apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell)
if (Player* modOwner = caster->GetSpellModOwner())
+1 -1
View File
@@ -248,7 +248,7 @@ class TC_GAME_API Aura
// and some dependant problems fixed before it can replace old proc system (for example cooldown handling)
// currently proc system functionality is implemented in Unit::ProcDamageAndSpell
bool IsProcOnCooldown() const;
void AddProcCooldown(uint32 msec);
void AddProcCooldown(Milliseconds msec);
bool IsUsingCharges() const { return m_isUsingCharges; }
void SetUsingCharges(bool val) { m_isUsingCharges = val; }
void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo);
+62 -70
View File
@@ -1004,11 +1004,11 @@ SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const
bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const
{
// proc type doesn't match
if (!(eventInfo.GetTypeMask() & procEntry.typeMask))
if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags))
return false;
// check XP or honor target requirement
if (procEntry.attributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR)
if (Player* actor = eventInfo.GetActor()->ToPlayer())
if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget()))
return false;
@@ -1018,7 +1018,7 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
return true;
// check school mask (if set) for other trigger types
if (procEntry.schoolMask && !(eventInfo.GetSchoolMask() & procEntry.schoolMask))
if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask))
return false;
// check spell family name/flags (if set) for spells
@@ -1026,31 +1026,31 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE
{
SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo();
if (procEntry.spellFamilyName && eventSpellInfo && (procEntry.spellFamilyName != eventSpellInfo->SpellFamilyName))
if (procEntry.SpellFamilyName && eventSpellInfo && (procEntry.SpellFamilyName != eventSpellInfo->SpellFamilyName))
return false;
if (procEntry.spellFamilyMask && eventSpellInfo && !(procEntry.spellFamilyMask & eventSpellInfo->SpellFamilyFlags))
if (procEntry.SpellFamilyMask && eventSpellInfo && !(procEntry.SpellFamilyMask & eventSpellInfo->SpellFamilyFlags))
return false;
}
// check spell type mask (if set)
if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))
{
if (procEntry.spellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.spellTypeMask))
if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask))
return false;
}
// check spell phase mask
if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK)
{
if (!(eventInfo.GetSpellPhaseMask() & procEntry.spellPhaseMask))
if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask))
return false;
}
// check hit mask (on taken hit or on done hit, but not on spell cast phase)
if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST)))
{
uint32 hitMask = procEntry.hitMask;
uint32 hitMask = procEntry.HitMask;
// get default values if hit mask not set
if (!hitMask)
{
@@ -1896,8 +1896,11 @@ void SpellMgr::LoadSpellProcs()
mSpellProcMap.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
QueryResult result = WorldDatabase.Query("SELECT spellId, schoolMask, spellFamilyName, spellFamilyMask0, spellFamilyMask1, spellFamilyMask2, spellFamilyMask3, typeMask, spellTypeMask, spellPhaseMask, hitMask, attributesMask, ratePerMinute, chance, cooldown, charges FROM spell_proc");
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, SpellFamilyMask3, "
// 7 8 9 10 11 12 13 14 15
"ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
@@ -1939,22 +1942,21 @@ void SpellMgr::LoadSpellProcs()
SpellProcEntry baseProcEntry;
baseProcEntry.schoolMask = fields[1].GetInt8();
baseProcEntry.spellFamilyName = fields[2].GetUInt16();
baseProcEntry.spellFamilyMask[0] = fields[3].GetUInt32();
baseProcEntry.spellFamilyMask[1] = fields[4].GetUInt32();
baseProcEntry.spellFamilyMask[2] = fields[5].GetUInt32();
baseProcEntry.spellFamilyMask[3] = fields[6].GetUInt32();
baseProcEntry.typeMask = fields[7].GetUInt32();
baseProcEntry.spellTypeMask = fields[8].GetUInt32();
baseProcEntry.spellPhaseMask = fields[9].GetUInt32();
baseProcEntry.hitMask = fields[10].GetUInt32();
baseProcEntry.attributesMask = fields[11].GetUInt32();
baseProcEntry.ratePerMinute = fields[12].GetFloat();
baseProcEntry.chance = fields[13].GetFloat();
float cooldown = fields[14].GetFloat();
baseProcEntry.cooldown = uint32(cooldown);
baseProcEntry.charges = fields[15].GetUInt32();
baseProcEntry.SchoolMask = fields[1].GetInt8();
baseProcEntry.SpellFamilyName = fields[2].GetUInt16();
baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32();
baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32();
baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32();
baseProcEntry.SpellFamilyMask[3] = fields[6].GetUInt32();
baseProcEntry.ProcFlags = fields[7].GetUInt32();
baseProcEntry.SpellTypeMask = fields[8].GetUInt32();
baseProcEntry.SpellPhaseMask = fields[9].GetUInt32();
baseProcEntry.HitMask = fields[10].GetUInt32();
baseProcEntry.AttributesMask = fields[11].GetUInt32();
baseProcEntry.ProcsPerMinute = fields[12].GetFloat();
baseProcEntry.Chance = fields[13].GetFloat();
baseProcEntry.Cooldown = Milliseconds(fields[14].GetUInt32());
baseProcEntry.Charges = fields[15].GetUInt8();
while (spellInfo)
{
@@ -1967,56 +1969,46 @@ void SpellMgr::LoadSpellProcs()
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
// take defaults from dbcs
if (!procEntry.typeMask)
procEntry.typeMask = spellInfo->ProcFlags;
if (!procEntry.charges)
procEntry.charges = spellInfo->ProcCharges;
if (!procEntry.chance && !procEntry.ratePerMinute)
procEntry.chance = float(spellInfo->ProcChance);
if (!procEntry.ProcFlags)
procEntry.ProcFlags = spellInfo->ProcFlags;
if (!procEntry.Charges)
procEntry.Charges = spellInfo->ProcCharges;
if (!procEntry.Chance && !procEntry.ProcsPerMinute)
procEntry.Chance = float(spellInfo->ProcChance);
// validate data
if (procEntry.schoolMask & ~SPELL_SCHOOL_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `schoolMask` set: %u", spellInfo->Id, procEntry.schoolMask);
if (procEntry.spellFamilyName && (procEntry.spellFamilyName < 3 || procEntry.spellFamilyName > 17 || procEntry.spellFamilyName == 14 || procEntry.spellFamilyName == 16))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellInfo->Id, procEntry.spellFamilyName);
if (procEntry.chance < 0)
if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SchoolMask` set: %u", spellInfo->Id, procEntry.SchoolMask);
if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < 3 || procEntry.SpellFamilyName > 17 || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16))
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellFamilyName` set: %u", spellInfo->Id, procEntry.SpellFamilyName);
if (procEntry.Chance < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `chance` field", spellInfo->Id);
procEntry.chance = 0;
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `Chance` field", spellInfo->Id);
procEntry.Chance = 0;
}
if (procEntry.ratePerMinute < 0)
if (procEntry.ProcsPerMinute < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ratePerMinute` field", spellInfo->Id);
procEntry.ratePerMinute = 0;
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ProcsPerMinute` field", spellInfo->Id);
procEntry.ProcsPerMinute = 0;
}
if (cooldown < 0)
{
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `cooldown` field", spellInfo->Id);
procEntry.cooldown = 0;
}
if (procEntry.chance == 0 && procEntry.ratePerMinute == 0)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `chance` and `ratePerMinute` values defined, proc will not be triggered", spellInfo->Id);
if (procEntry.charges > 99)
{
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a too big `charges` field value.", spellInfo->Id);
procEntry.charges = 99;
}
if (!procEntry.typeMask)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `typeMask` value defined, proc will not be triggered.", spellInfo->Id);
if (procEntry.spellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellInfo->Id, procEntry.spellTypeMask);
if (procEntry.spellTypeMask && !(procEntry.typeMask & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it will not be used for the defined `typeMask` value.", spellInfo->Id);
if (!procEntry.spellPhaseMask && procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `spellPhaseMask` value defined, but it is required for the defined `typeMask` value. Proc will not be triggered.", spellInfo->Id);
if (procEntry.spellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellInfo->Id, procEntry.spellPhaseMask);
if (procEntry.spellPhaseMask && !(procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `spellPhaseMask` value defined, but it will not be used for the defined `typeMask` value.", spellInfo->Id);
if (procEntry.hitMask & ~PROC_HIT_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellInfo->Id, procEntry.hitMask);
if (procEntry.hitMask && !(procEntry.typeMask & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.typeMask & DONE_HIT_PROC_FLAG_MASK && (!procEntry.spellPhaseMask || procEntry.spellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `hitMask` value defined, but it will not be used for defined `typeMask` and `spellPhaseMask` values.", spellInfo->Id);
if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellInfo->Id);
if (!procEntry.ProcFlags)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id);
if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellTypeMask` set: %u", spellInfo->Id, procEntry.SpellTypeMask);
if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id);
if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `SpellPhaseMask` set: %u", spellInfo->Id, procEntry.SpellPhaseMask);
if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id);
if (procEntry.HitMask & ~PROC_HIT_MASK_ALL)
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `HitMask` set: %u", spellInfo->Id, procEntry.HitMask);
if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id);
mSpellProcMap[spellInfo->Id] = procEntry;
+13 -13
View File
@@ -283,7 +283,7 @@ enum ProcFlagsHit
PROC_HIT_REFLECT = 0x0000800,
PROC_HIT_INTERRUPT = 0x0001000, // (not used atm)
PROC_HIT_FULL_BLOCK = 0x0002000,
PROC_HIT_MASK_ALL = 0x2FFF
PROC_HIT_MASK_ALL = 0x0003FFF
};
enum ProcAttributes
@@ -307,18 +307,18 @@ typedef std::unordered_map<uint32, SpellProcEventEntry> SpellProcEventMap;
struct SpellProcEntry
{
uint32 schoolMask; // if nonzero - bitmask for matching proc condition based on spell's school
uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName
flag128 spellFamilyMask; // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags
uint32 typeMask; // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags
uint32 spellTypeMask; // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType
uint32 spellPhaseMask; // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase
uint32 hitMask; // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit
uint32 attributesMask; // bitmask, see ProcAttributes
float ratePerMinute; // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60
float chance; // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if perMinuteRate set
uint32 cooldown; // if nonzero - cooldown in secs for aura proc, applied to aura
uint32 charges; // if nonzero - owerwrite procCharges field for given Spell.dbc entry, defines how many times proc can occur before aura remove, 0 - infinite
uint32 SchoolMask; // if nonzero - bitmask for matching proc condition based on spell's school
uint32 SpellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName
flag128 SpellFamilyMask; // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags
uint32 ProcFlags; // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags
uint32 SpellTypeMask; // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType
uint32 SpellPhaseMask; // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase
uint32 HitMask; // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit
uint32 AttributesMask; // bitmask, see ProcAttributes
float ProcsPerMinute; // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60
float Chance; // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if ProcsPerMinute set
Milliseconds Cooldown; // if nonzero - cooldown in secs for aura proc, applied to aura
uint32 Charges; // if nonzero - owerwrite procCharges field for given Spell.dbc entry, defines how many times proc can occur before aura remove, 0 - infinite
};
typedef std::unordered_map<uint32, SpellProcEntry> SpellProcMap;